Attention soldiers,
We updated the game on both Steam and Xbox.
Changelog 1.0.0.59
Game
Fixed: Supplies in vehicles are now colliding with characters and other vehicles
Fixed: M998 is getting caught on small curbs and other small objects
Fixed: Some weapons collide with themselves when dropped on the ground
Fixed: Opening the arsenal multiple times reduces the FPS
Fixed: GarbageSystem not handling EntitySlotInfo (#T171667)
Fixed: Arsenal was creating visible objects at 0,0,0 coordinates
Performance
Added: Server performance improvements
Fixed: GarbageSystem keeping track of ground hierarchy items unnecessarily (#T171701)
Stability
Fixed: Changing seats would sometimes access an already deleted compartment
Modding
Changed: OnItemAdded and OnItemRemoved invokers were moved down into the shared ScriptedInventoryStorageManagerComponent. The garbage system previously handled in the script in those events was moved to C++
Removed: SCR_VirtualArsenalCacheManager and replaced it with ItemPreviewManagerEntity
Known Issues
Game
Supply amount on bases is 0 after loading session save
Players are unable to change stance after getting dragged from the vehicles when they are unconscious
Getting into an unconscious state while leaving the vehicle can lead to player desync
Players sometimes cannot join already existing groups on the server after they connect
Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller
Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
The base will sometimes show the supply count in a decimal number
Some items in the inventory can look blurry and with low poly texture
UI in the vehicle or the turret can be hard to see
Composition holograms completely blind players when they are building structures with a shovel
FidelityFX Super Resolution reset after changing the Quality preset
Moving items in the inventory while using Arsenal will consume these items
Players that die with the shovel equipped will see the composition holograms even without it
The supply amount in build mode does not update correctly
AIs will continue firing in the same direction from turrets if they fall unconscious
AIs from the Living Quarters gather together when defending the base
Some fortifications are getting deleted on the server after placement
Building previews are rarely visible for players without shovel-equipped
Players sometimes see only the disassemble action on recently placed composition
The backpack is not visible in inventory after being equipped
Missing clutter on Radeon cards post 23.9.1 driver
AI aims slowly with turrets
Exiting flipped vehicles can place character under the ground
Saved loadout preview doesn't show body parts
Game Master
Players getting killed by GM are punished for suicide
Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
Workaround: Delete entities in smaller batches
Players leaving GM on a populated server have a higher chance of being kicked from the server
Warnings
Progress is not indicated when processing downloaded data.
Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.