Cover image of 1.0.0.59 Update

Attention soldiers,

We updated the game on both Steam and Xbox.

Changelog 1.0.0.59

Game

  • Fixed: Supplies in vehicles are now colliding with characters and other vehicles

  • Fixed: M998 is getting caught on small curbs and other small objects

  • Fixed: Some weapons collide with themselves when dropped on the ground

  • Fixed: Opening the arsenal multiple times reduces the FPS

  • Fixed: GarbageSystem not handling EntitySlotInfo (#T171667)

  • Fixed: Arsenal was creating visible objects at 0,0,0 coordinates

Performance

  • Added: Server performance improvements

  • Fixed: GarbageSystem keeping track of ground hierarchy items unnecessarily (#T171701)

Stability

  • Fixed: Changing seats would sometimes access an already deleted compartment

Modding

  • Changed: OnItemAdded and OnItemRemoved invokers were moved down into the shared ScriptedInventoryStorageManagerComponent. The garbage system previously handled in the script in those events was moved to C++

  • Removed: SCR_VirtualArsenalCacheManager and replaced it with ItemPreviewManagerEntity

Known Issues

Game

  • Supply amount on bases is 0 after loading session save

  • Players are unable to change stance after getting dragged from the vehicles when they are unconscious

  • Getting into an unconscious state while leaving the vehicle can lead to player desync

  • Players sometimes cannot join already existing groups on the server after they connect

  • Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller

  • Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret

  • The base will sometimes show the supply count in a decimal number

  • Some items in the inventory can look blurry and with low poly texture

  • UI in the vehicle or the turret can be hard to see

  • Composition holograms completely blind players when they are building structures with a shovel

  • FidelityFX Super Resolution reset after changing the Quality preset

  • Moving items in the inventory while using Arsenal will consume these items

  • Players that die with the shovel equipped will see the composition holograms even without it

  • The supply amount in build mode does not update correctly

  • AIs will continue firing in the same direction from turrets if they fall unconscious

  • AIs from the Living Quarters gather together when defending the base

  • Some fortifications are getting deleted on the server after placement

  • Building previews are rarely visible for players without shovel-equipped

  • Players sometimes see only the disassemble action on recently placed composition

  • The backpack is not visible in inventory after being equipped

  • Missing clutter on Radeon cards post 23.9.1 driver

  • AI aims slowly with turrets

  • Exiting flipped vehicles can place character under the ground

  • Saved loadout preview doesn't show body parts

Game Master

  • Players getting killed by GM are punished for suicide

  • Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server

    • Workaround: Delete entities in smaller batches

  • Players leaving GM on a populated server have a higher chance of being kicked from the server


Warnings

  • Progress is not indicated when processing downloaded data.

  • Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.

    • Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.

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