Cover image of Update

Attention soldiers,

we're going to update the Steam and Xbox versions of the game. The game will be updated today, May 18th. There will be server downtime between 12:00 - 15:00 CET. Changelog


  • Added: InventoryItemComponent::PlaceOnGround method to be able to place on-ground items from a script

  • Added: New spawner logic to non-slot vehicle depots in Conflict

  • Added: EntitySlotInfo::GetSourceName Script API 

  • Added: SlotManagerComponent::GetSlotByName Script API 

  • Added: CharacterIdentityComponent::SetIdentity is now multiplayer-compatible and can be used to change head and body models during gameplay 

  • Added: TurretComponent::GetOwner script API 

  • Added: AimingComponent::GetInitAiming script API 

  • Added: OnAttachedEntity/OnDetachedEntity events on EntitySlotInfo 

  • Changed: General art vegetation, clutter, and surfaces cleanup and polishing

  • Tweaked: MPD of WoodenFence_02 

  • Tweaked: MPD of BridgeRailingConcrete_01 prefabs 

  • Fixed: Teamkill bans

  • Fixed: Mine can be placed on characters (kinematic bodies)

  • Fixed: Data errors in Brick Gate 01

  • Fixed: Settings freeze fix

  • Fixed: Small refactor of item changing replication should fix situations where mine arming animations wouldn't start or interrupt correctly

  • Fixed: It was possible to equip a mine with a gadget if the mine was equipped from the ground

  • Fixed: The player would exit the vehicle through the roof at low server FPS

  • Fixed: 2D sights adjustment didn't match PIP properly

  • Fixed: Bug with forbidden gadget equipping if a weapon isn't unequipped

  • Fixed: Updating playerInfo first, and only then registering player, used to cause missing playerInfo on client

  • Fixed: Trying to pull out a gadget while hiding a gadget after pressing F to get in a turret/vehicle causes the character to hold the new gadget even if it's not allowed, possibly allowing them to walk around and then teleport to the turret 

  • Fixed: Dying with scoped binos doesn't clear the ADS state 

  • Fixed: missing file after reverting 

  • Fixed: Clearing under barrel grenade launchers via BaseMuzzleComponent::ClearChamber wasn't working 

  • Fixed: Player presence isn't registered when switching seats in the turret 

  • Fixed: Infinite loop during deleting of EntitySlotInfo 

  • Fixed: Weapon script invokers not being called when a character enters a ladder or vehicle or starts swimming 

  • Fixed: MPD of WoodenFence_02

  • Fixed: MPD of BenchStreet_01

  • Fixed: Wrong GUIDs in destruction prefabs

  • Fixed: Material errors of WoodenFence_02

  • Fixed: MPD issues of SurveyMarker_E_01

  • Fixed: MPD of some prefabsSurveyMarker_E_01

  • Fixed: Colliders layer preset

  • Fixed: Campaign - Pre-built living quarters will spawn AIs according to faction allegiance of the building

  • Fixed: Prebuild services not having set correct faction in Conflict

  • Fixed: Fix for the character getting desynced on teleporting out of a flipped vehicle.

  • Fixed: Character doesn't reequip the weapon after bandaging (whether completed or interrupted or performed on other humans)

  • Fixed: Campaign/Freebuilding - Vehicle deployment preview can get stuck if the vehicle depot is deleted when the preview is on the player's screen

  • Fixed: Campaign: Vehicle previews don't show properly

  • Fixed: ScenarioFramework - Tutorial world improperly inherited navmesh

  • Fixed: Pre-spawned vehicle maintenance services not consuming supplies

  • Removed: ReconnectComponent turned off again. It's still unfinished and may cause several issues 

  • Removed: PlayerMailboxComponent from PlayerAIAgent, which is part of AICommanding 


  • Fixed: GPU crash in clutter instance processing

  • Fixed: Linux DS crash on bleeding particle FX

  • Fixed: Crash with infinite OnUnused on entity

  • Fixed: Crash when closing the game and an AI was using a ladder with a hatch on top

  • Fixed: Crash due to recursive call of Flush requests in cases of connection loss during a shutdown sequence

Server Hosting

  • Added: Param "#/operating/aiLimit" to server config

Known Issues

  • Server performance can significantly decrease when replicating a high number of characters (players + AIs), and this issue worsens with increased limits, making it difficult to handle 128 players and 200+ AIs.

  • Playing Everon Conflict with 128 players is not recommended. Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be an alternative for larger player counts.

  • Initiating PiP scope during a weapon-switching animation results in the scope view being blacked out.

  • PiP scope turns black when switching between prone and crouched stances while aiming down sights (ADS).

  • Visual and audio effects of shooting may not be replicated for other players after picking up a dropped weapon.

  • Problems with looting dead bodies were encountered during testing and require investigation.

  • Base callsigns may be missing after reconnecting.

  • Issues with an inability to respawn at a specific base after death were encountered during testing and require investigation.

  • The spawn point of the radio operator may disappear from the deploy screen when they switch seats in vehicles.

  • Passengers in a vehicle may float around or be invisible to other players after switching seats until they exit the vehicle.

  • AIs do not react to nearby gunfire from a turret mounted on any vehicle, behaving as if no shooting occurred.

  • The game window briefly switches to full screen during loading screen transitions.

  • The filter for modded entities in the Editor Entity browser is not functioning.

  • After enabling a previously disabled add-on, included missions are not displayed in the "Scenarios" tab until the game is restarted.

  • Add-ons required for joining a modded server may be incorrectly displayed after opening the server browser for the first time after disconnecting.

  • Addon downloading sometimes gets stuck or fails when connecting to a server.

  • Addon downloads might get stuck if you try to download an older version of an addon you already have.

If you're certain your download got stuck:

  1. First, restart the game and reconnect to the server.

  2. If that doesn't help, cancel the download/connection process.

  3. Try to initiate the connection to the same server again. You will see a list of addons that need to be downloaded/updated, which are likely the addons causing the problem.

  4. Go to the Workshop and find the addons from the previous step and delete them.

  5. Restart the game and reconnect to the same server. The download should finish successfully.

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