Attention soldiers,
we're going to update the Steam and Xbox versions of the game. The game will be updated today, May 18th. There will be server downtime between 12:00 - 15:00 CET.
0.9.8.64 Changelog
Game
Added: InventoryItemComponent::PlaceOnGround method to be able to place on-ground items from a script
Added: New spawner logic to non-slot vehicle depots in Conflict
Added: EntitySlotInfo::GetSourceName Script API
Added: SlotManagerComponent::GetSlotByName Script API
Added: CharacterIdentityComponent::SetIdentity is now multiplayer-compatible and can be used to change head and body models during gameplay
Added: TurretComponent::GetOwner script API
Added: AimingComponent::GetInitAiming script API
Added: OnAttachedEntity/OnDetachedEntity events on EntitySlotInfo
Changed: General art vegetation, clutter, and surfaces cleanup and polishing
Tweaked: MPD of WoodenFence_02
Tweaked: MPD of BridgeRailingConcrete_01 prefabs
Fixed: Teamkill bans
Fixed: Mine can be placed on characters (kinematic bodies)
Fixed: Data errors in Brick Gate 01
Fixed: Settings freeze fix
Fixed: Small refactor of item changing replication should fix situations where mine arming animations wouldn't start or interrupt correctly
Fixed: It was possible to equip a mine with a gadget if the mine was equipped from the ground
Fixed: The player would exit the vehicle through the roof at low server FPS
Fixed: 2D sights adjustment didn't match PIP properly
Fixed: Bug with forbidden gadget equipping if a weapon isn't unequipped
Fixed: Updating playerInfo first, and only then registering player, used to cause missing playerInfo on client
Fixed: Trying to pull out a gadget while hiding a gadget after pressing F to get in a turret/vehicle causes the character to hold the new gadget even if it's not allowed, possibly allowing them to walk around and then teleport to the turret
Fixed: Dying with scoped binos doesn't clear the ADS state
Fixed: missing file after reverting
Fixed: Clearing under barrel grenade launchers via BaseMuzzleComponent::ClearChamber wasn't working
Fixed: Player presence isn't registered when switching seats in the turret
Fixed: Infinite loop during deleting of EntitySlotInfo
Fixed: Weapon script invokers not being called when a character enters a ladder or vehicle or starts swimming
Fixed: MPD of WoodenFence_02
Fixed: MPD of BenchStreet_01
Fixed: Wrong GUIDs in destruction prefabs
Fixed: Material errors of WoodenFence_02
Fixed: MPD issues of SurveyMarker_E_01
Fixed: MPD of some prefabsSurveyMarker_E_01
Fixed: Colliders layer preset
Fixed: Campaign - Pre-built living quarters will spawn AIs according to faction allegiance of the building
Fixed: Prebuild services not having set correct faction in Conflict
Fixed: Fix for the character getting desynced on teleporting out of a flipped vehicle.
Fixed: Character doesn't reequip the weapon after bandaging (whether completed or interrupted or performed on other humans)
Fixed: Campaign/Freebuilding - Vehicle deployment preview can get stuck if the vehicle depot is deleted when the preview is on the player's screen
Fixed: Campaign: Vehicle previews don't show properly
Fixed: ScenarioFramework - Tutorial world improperly inherited navmesh
Fixed: Pre-spawned vehicle maintenance services not consuming supplies
Removed: ReconnectComponent turned off again. It's still unfinished and may cause several issues
Removed: PlayerMailboxComponent from PlayerAIAgent, which is part of AICommanding
Stability
Fixed: GPU crash in clutter instance processing
Fixed: Linux DS crash on bleeding particle FX
Fixed: Crash with infinite OnUnused on entity
Fixed: Crash when closing the game and an AI was using a ladder with a hatch on top
Fixed: Crash due to recursive call of Flush requests in cases of connection loss during a shutdown sequence
Server Hosting
Added: Param "#/operating/aiLimit" to server config
Known Issues
Server performance can significantly decrease when replicating a high number of characters (players + AIs), and this issue worsens with increased limits, making it difficult to handle 128 players and 200+ AIs.
Playing Everon Conflict with 128 players is not recommended. Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be an alternative for larger player counts.
Initiating PiP scope during a weapon-switching animation results in the scope view being blacked out.
PiP scope turns black when switching between prone and crouched stances while aiming down sights (ADS).
Visual and audio effects of shooting may not be replicated for other players after picking up a dropped weapon.
Problems with looting dead bodies were encountered during testing and require investigation.
Base callsigns may be missing after reconnecting.
Issues with an inability to respawn at a specific base after death were encountered during testing and require investigation.
The spawn point of the radio operator may disappear from the deploy screen when they switch seats in vehicles.
Passengers in a vehicle may float around or be invisible to other players after switching seats until they exit the vehicle.
AIs do not react to nearby gunfire from a turret mounted on any vehicle, behaving as if no shooting occurred.
The game window briefly switches to full screen during loading screen transitions.
The filter for modded entities in the Editor Entity browser is not functioning.
After enabling a previously disabled add-on, included missions are not displayed in the "Scenarios" tab until the game is restarted.
Add-ons required for joining a modded server may be incorrectly displayed after opening the server browser for the first time after disconnecting.
Addon downloading sometimes gets stuck or fails when connecting to a server.
Addon downloads might get stuck if you try to download an older version of an addon you already have.
If you're certain your download got stuck:
First, restart the game and reconnect to the server.
If that doesn't help, cancel the download/connection process.
Try to initiate the connection to the same server again. You will see a list of addons that need to be downloaded/updated, which are likely the addons causing the problem.
Go to the Workshop and find the addons from the previous step and delete them.
Restart the game and reconnect to the same server. The download should finish successfully.