Cover image of 1.2.0.102 Update

Attention Soldiers,

We updated the game on both Steam and Xbox.

1.2.0.102 Changelog

General

  • Fixed: Incorrect recoil translation was applied to camera while aiming down sights of turret-mounted weapons

  • Fixed: Max LOD prevention for opening door in vehicle

  • Fixed: Automatic group join upon reconnect not respecting private groups

  • Fixed: Cursor couldn't be moved on the map with a controller

  • Fixed: Throwables sometimes drop on the ground at the thrower's feet, but are seen by clients as correctly thrown

  • Fixed: Position of right M23 gun mount on armed UH-1

  • Fixed: Drag and dropping an item onto another in vicinity results in the item being picked up

  • Tweaked: HDR mask for using optics through windows

Stability

  • Fixed: Possible crash when sending analytics events

  • Fixed: Crash due to access violation when calling unbound command

  • Fixed: Crash in bird manager when a sound map had improper data

  • Fixed: Crashed caused by inventory containers

  • Fixed: Possible crash when vehicle gets destroyed

  • Fixed: Crash when weapon slot was not properly removed from the list of simulated entities

  • Fixed: Memory leaks in audio-related objects

AI

  • Fixed: Look At command role check

  • Fixed: Pathfinding was wrong in some of tight spaces

  • Fixed: AI was doing suppressive fire of last known position of helicopters

  • Fixed: AIs could get stuck in grenade-throwing animation

Modding

  • Added: PerceivableComponent.IsInCompartment, PerceivableComponent.GetCompartmentAccessComponent

  • Fixed: Scenario Framework - Wrong attribute setup for ActionChangeTriggerActivationPresence

  • Fixed: Scenario Framework - Change Trigger Activation Presence action VME for task clear

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