Attention Soldiers,
We updated the game on both Steam and Xbox.
1.2.0.76 Changelog
General
Changed: Charges spawned by game master are no longer armed by default
Tweaked: Multiphase destruction for Sandbags
Tweaked: Flare VFX adjustments
Tweaked: Interactions with doors and gates by adding new physics setup for them
Fixed: Depth of big lake
Fixed: Unconscious state of Mi-8 navigator was using death animation instead of the unconscious one
Fixed: No damage source in damage context for melee attacks
Fixed: Projectile effect transform was sometimes not correct on the server when a client shoots a projectile
Fixed: Custom accessibility config for turret to not be obstructed when placed into nests
Fixed: It was possible to drag incorrect item when dragging item from slot border
Fixed: Obsolete optics magnification keybind in Field Manual
Fixed: Map reading coordinates fixed in Field Manual illustration
Fixed: Aim and freelook action bindings could not be changed on gamepad (Thanks to Steve-E for the report!)
Removed: Unused commands from map commanding
Stability
Changed: Improved performance for extended damage manager
Fixed: VME when interacting with deploy action on radio on DS
Fixed: Broken wait with timeout on semaphore and event implementations for Linux
Fixed: Damage-related memory leak messages caused by script recompilation
Removed: Log warning "BaseProjectileEffect::ApplyEffect has not received an instigator..."
AI
Changed: AI driving and PID setups for vehicles
Fixed: Fixed Move In waypoint when in a forest
Fixed: Leader takes gunner seat when in 2-member group
Fixed: AI wouldn't mount static turrets under Get In waypoint/command
Fixed: Get In specific vehicle does not fail when subgroup already is in that vehicle
Modding
Added: FindDamageEffectOfType, FindAllDamageEffectsOfType, FindAllDamageEffectsOfTypeOnHitZone, FindDamageEffectOnHitZone
Changed: Reordered the parameters of FindDamageEffectsOnHitZone to keep them consistent with the rest of ExtendedDamageManagerComponent API
Changed: Disabled ColliderHistoryComponent on Vehicle_Part_Base.et until optimized better, remains enabled on Vehicle_Rotor_Base.et and Vehicle_Ammunition_Base.et