Attention Soldiers,
We updated the game on both Steam and Xbox.
1.2.0.92 Changelog
General
Changed: HDR Darkness and brightness limits, target brightness, and shutter limits by weather cycle
Changed: Bleeding visible on the clothes will now get gradually more intense as the bleeding continues
Changed: When creating streams for proxies, use an array holding all proxy nodes instead of traversing node hierarchy
Changed: Increased callsign pool for FIA from 128 to 360 to prevent warnings from being spawned
Tweaked: Fuse time on the colored flares is the same as on the white ones
Fixed: Clothes would not update the replication parent when an item was inserted/removed
Fixed: Doors were always visually closed after reconnecting or joining a game in progress (T182302)
Fixed: Ability to process multiple open door requests over multiple frames to make sure they all get processed by the animation graph
Fixed: Switching seats and exiting vehicle when primary door is obstructed
Fixed: Accessibility points of Ural-4320
Fixed: Explosive charges being garbage collected straight from player inventory and storage containers
Fixed: Missing fuel progress bar on jerry cans
Fixed: Focus on last focused storage slot when switching from storage mode
Fixed: Highlights on storage no longer ignore equipment storage components when searching for free slots
Fixed: Pop-up notifications were either not working at all in certain scenarios or they were stuck in queue and displayed at once in a row
Fixed: Dragging an item on a supply box transferred it to player's inventory
Fixed: Weapon inspection took magazines attached to other weapons in the player's inventory
Fixed: Time until the detonation of explosive charges would be incorrect for Game Master that was not a host
Fixed: Exiting a flipped or semi-flipped vehicle sometimes caused character to teleport below ground
Fixed: CompartmentManager was not found on compartments that were in a slot
Fixed: Remove duplicated Hierarchy components in compositions and CTI instances
Fixed: Characters were snapped to canopy on net machine guns on turret exit
Fixed: US roadblock navmesh recalculation
Fixed: Explosive charges wouldn't stream in properly for proxy clients
Fixed: Replication should create all streams for proxies even if user code modifies node hierarchy in RplLoad callback
Fixed: Checking for item usage as a condition for being able to get out of vehicle
Fixed: Cancel item use when getting out of car
Fixed: Optimized simulation of bloody clothes
Fixed: Low ready stopped working after arbitrary conditions failed: changing stance, lean, or changing fire mode
Fixed: If shot while wearing clothes, your skin will now show damage after removing the clothes
Stability
Fixed: Spawning UAZ-469 with PKM in Pause crashes the game
Fixed: Freeze during navmesh tracing
Fixed: VME when no EditorManager is found
Fixed: Crash due to missing handlers
Fixed: Memory leak in BaseLoadoutClothComponent
Fixed: Rare RoadBlockManagerCrashes
Fixed: Logs spamming about unknown keywords in prefab of m60d
Fixed: Memory leaks related to road network
Fixed: Added Group and Tripod Catalog to CIV faction and faction less to remove error spamming
Fixed: A possible crash with explosive charges attached to destructible entities
Fixed: -disableAI param shouldn't crash anymore
Fixed: ScriptCompiler: push/pop of plain pointers not working
Fixed: Memory leak in bt::NativeVariable
Fixed: Memory leak for two static instances of DamageContext and DotDamageEffectTimerToken
Fixed: Error spam because placeable item was changing its parent before it was removed correctly from player inventory
Fixed: Crash with WEAPON_FIRED event in turrets
Fixed: VME with SCR_CampaignMilitaryBaseComponent
Fixed: Potential nullpointers in AnimatedAmmoBeltSystem and bloodOnClothesSystem
Fixed: Streamable parameter was turned off on deployable radio's RplComponent, causing all AI with radios to be streamed to clients at all times
AI
Fixed: AI would not get out of BTR
Fixed: Helicopter pilot slot should not be occupied by AI
Fixed: Commanded AI now responds in voice to commands in MP
Fixed: Behavior of AI when group leader dies
Modding
Added: Ability to get AnimationController from AnimationControllerComponent
Added: BaseProjectileComponent.SetInstigator
Changed: Switched m_CharacterOwner in SCR_GadgetComponent from IEntity to ChimeraCharacter
Scenario Framework
Fixed: Deliver vehicle tasks could get completed when the player reaches the task even without the vehicle
Fixed: AI Action Getter optional state wrongly retrieving AI slot
Fixed: ON_TASKS_INIT tasks that are further down in hierarchy do not get spawned by scenario framework
Fixed: Setting max tasks to more than 5 makes the framework spawn way more tasks than intended
Fixed: Task Clear Area sometimes could not be finished (T182474)