We're going to update the Steam and Xbox versions of the game. The game will be updated today, February 23rd. There will be server downtime between 12:00 - 15:00 CET.
With this update, we are introducing the Free Roam Building feature. This mechanic enables players to build support structures and field fortifications anywhere in the game world, as long as the site is close to a vehicle carrying the requisite amount of construction materials. This iteration of Conflict's building feature means players are no longer confined to predefined slots for support structures. There is now more freedom in composition placement. This affords new tactical opportunities, such as fortifying villages, bridges, or natural chokepoints in the terrain. Bunkers and checkpoints can be placed where they make the most sense. In terms of building bases, players can enjoy more flexibility in their overall layout. Although there are still limits to the construction supplies available and the range of compositions, there are no longer any parts of the map that cannot be exploited for strategic advantage!
Added: Free Roam Building feature
Changed: Changed crack puddle sharpness for a bit more explicit puddles from detail textures
Changed: Moved the MG in compositions to make sure Players stand behind it rather than sit
Changed: Sorting is always set to default - behavior is now consistent across all browsers
Changed: Optimized usage of pathfinding component in AI movement
Tweaked: Position of context for open door action
Fixed: Color values in LightRunway_02 prefab
Fixed: AILimit counter condition when removing AI agents
Fixed: Fixed Arland time zone
Fixed: Wrong lighting on bunkers
Fixed: Streamed out friendlies appeared as unknown source in VoN display UI
Fixed: Combat ops - End screen only shows objectives that were completed while the player was connected
Fixed: Conflict - Wrong points color in HUD
Fixed: Coastal bases do not have Signal/antenna icons when missing range
Fixed: Spawning in Morton, added 2 bunkers
Fixed: Destroyed vehicles do not shut engine down
Fixed: Incorrect keybind hint in tutorial stage 67
Fixed: Tutorial - Screen flickering upon scenario start
Fixed: Vehicles collide with grenades on the ground and can get stuck
Fixed: Cannot loot binoculars and compass from dead bodies
Fixed: Services in bases can be duplicated
Fixed: Updating mesh every frame on supply trucks in conflict
Fixed: Players can get stuck on loading in deploy screen when deploying to remote locations and getting spawn killed
Fixed: Tutorial - Wrong waypoint position for bunker building stage
Fixed: Wristwatch was not being updated after dropping and picking up
Fixed: Entities were force-streamed to the client even when the editor was opened, but the mode that required streaming was not active
Fixed: Compression on flashlight overlay textures in the map changed from ColorHQCompression to DXTCompression to remove the artifacts
Fixed: Budgeting for stationary nodes with per connection streaming disabled
Fixed: Create permission record on the fly
Fixed: Conflict - Spawnpoint activation upon building an antenna in a base when all other conditions are already fulfilled
Fixed: Conflict - Spawnpoint activation upon connecting a base to the HQ radio network by capturing another base on the way
Fixed: UAZ wheels damage, misconfigured roof frame, and canvas
Fixed: HQ Tents should no longer use Medical crates. Morton spawn moved.
Fixed: A check is added to make sure that opened storage is still within the vicinity of the player
Fixed: Crash when looting dead character
Fixed: Engine not starting up reliably on high FPS
Fixed: Disappearing interaction in vehicle depots
Fixed: Conflict - No XP loss when causing a friendly fire from a turret
Fixed: Regenerated vehicle maintenance depots for Conflict and editable prefabs for new signs.
Fixed: Crash on shooting barbed wire
Added: Math3D::IntersectionSphereAABB API
Added: CharacterVicinityComponent::GetDiscoveryRadius API
Added: Workshop API to get unfinished download
Changed: Editor manager variable was not available in all events
Tweaked: Workbench - Resource manager - Anim file types enabled for being duplicated in addon
Fixed: Server events for mode activation and deactivation were not called in all situations
Fixed: When importing FBX from not loaded project error message
Fixed: When importing FBX check for it in all loaded Addon Projects
Fixed: Check if FBX is imported from not loaded project
Fixed: Error message when importing a model with wrong GUID and relative path
Added: ScenarioFramework - Mission header for CombatOps with the ability to set the number and type of tasks
Added: ScenarioFramework - Add Task Defend
Changed: Names of the classes of the SF components.
Tweaked: ScenarioFramework - Replacing obsolete GetTitleText() with GetTitle()
Tweaked: ScenarioFramework - Formatting of code to comply with set conventions
Fixed: ScenarioFramework - Exfil task is called move for clients
Fixed: ScenarioFramework - Multiplayer issues with SCR_CharacterTriggerEntity, improved exfil countdown, and further polished the feature
Fixed: ScenarioFramework - Randomized task generation issues that sometimes prevented tasks from being created
Added: UGC privileges are now considered in custom group texts
Added: Group name/description now respects UGC and is also a friendly option
Added: View target user created content Xbox permission
Changed: Xbox mod storage has been increased to 20GB. Players on Xbox need to re-download all the mods.
Fixed: Avoid underflow of Xbox PLS space reservation
Fixed: XR-045 - Player with Blocked UGC privilege can see custom group names in deploy screen
Added: Upper limit when computing offset to light cluster structure to avoid possible GPU crash
Fixed: Broken river flow-maps generating
Fixed: GPU crash due to page fault when accessing const buffer out of uploaded range
Fixed: GPU crash due to vertex buffers overwrite in particles system
Fixed: Rendering glitches on particles
Fixed: GPU crash, fog read from unset const buffer instead of the internal structure
Fixed: Fixed rare case where reliable RPC sent once, followed by a constant stream of unreliable RPCs, may never be ACKed and gets resent constantly.
Fixed: It isn't possible to join a modded server with dependencies after the game restarts
Fixed: Rare case when sliding window ACK sending is blocked due to uninitialized RTT.
Fixed: High memory consumption on server - caused by replication stats
Tweaked: Workshop checks for an invalid state to improve API stability
Tweaked: Improved download pause and resume stability
Tweaked: Prevent downloading a mod twice at the same time
Tweaked: Safety check on creating a http transfer
Fixed: IsEnabled didn't work correctly for local mods
Fixed: Mods from a different environment break update
Fixed: Race condition in request scheduling
Fixed: Deleting and re-downloading mod leads to a crash
Fixed: If player deletes and re-downloads a mod, it is deleted after opening workshop
Fixed: Mods in certain state after download can prevent game starting
Fixed: Crash on mod update on a Linux server
Fixed: Infinite addon update if patch is empty
Fixed: Pausing and resuming download results in failed addon data validation
Fixed: Items in arsenals had active physics
Free Roam Building
Changed: Free Roam Building activation limited to user action only
Changed: Virtual area shaders now inherit from VirtualArea.emat. Shader set to MatCommon base on discussion Base building area is now more transparent at the bottom and less towards the top. -
Changed: Made the virtual area gradient not transparent, just at the line of contact with the ground in building mode. This change doesn't affect other virtual area usages
Fixed: Provider can't be accessed outside of the provider range.
Fixed: Removing obsolete file
Fixed: Bases without HQ tents were missing a sign to initiate a Free Roam Building
Fixed: The missing sign at Chotain military base.
The movement of the player camera isn't fluent when playing with a controller and a 30 FPS limit.
Tasks placed by GM don't disappear when the required objectives are completed.
It isn't possible to use Steam overlay to connect to a player who is hosting an in-game server.
Entering a turret while sprinting deform the character.
Using the RMB in the quick-heal menu in the inventory darkens the screen.
Vehicles get sometimes stuck in the First gear. Stopping and restarting the engine fixes the issue.
Switching seats in a vehicle at the same time as exiting the vehicle can break your character controller.
Two players getting in a vehicle at the same time break the character controller of one of them and may block the seat until the player disconnects.
Two players switching seats to the driver seat at the same time can cause a minor desync.
It isn't possible to activate Free Roam Building on a truck that was inactive for more than half an hour.
Addon downloading gets sometimes stuck or fails when connecting to a server
Addon download gets stuck if you try to download an older version of an addon you already have downloaded.
Addon download gets skipped if you cancel and reinitiate connection to the server before the addon download finishes or gets stuck.
If you are certain your download got stuck:
First, try to restart the game and connect to the server again.
If it doesn't help, cancel the download/connection process.
Try to initiate the connection to the same server again → You will see a list of addons that need to be downloaded/updated → Those are likely the addons causing the problem.
Go to Workshop and find the addons from the previous step and delete them.
Restart the game and connect to the same server again. The download should finish successfully.