Attention Soldiers,
We're going to update the Steam and Xbox versions of the game. The game will be updated today, December 15th. There will be server downtime between 12:00 - 15:00 CET.
0.9.7.53 Changelog
Game
- Added: Conflict - Client data can now be re-applied after server restart
- Fixed: ScenarioFramework - Title and description for task notifications are not properly updated when overriding default values
- Fixed: Conflict - Wrong capture point count when resuming a scenario
- Fixed: Conflict - No longer possible to build already built structures when resuming a scenario
- Fixed: Conflict - Wrong faction variants of buildings spawned when resuming a scenario
- Fixed: Scenario menu inputs - double click = Play or Continue, Join and Restart has now different actions on the controller
- Fixed: Conflict - When resuming a scenario, the HQ composition would be spawned on a random starting point as well as on the proper HQ
- Fixed: Conflict - Incorrect amount of supplies restored in bases with supply depots
- Fixed: When possessing AI in GameMaster, the head of AI would not always disappear in first person
- Fixed: Missing structures when resuming a scenario with prebuilt compositions
- Fixed: ScenarioFramework - The message about finishing the objective is shown incorrectly
- Fixed: Conflict - Missing spawnpoints in small scenarios
- Changed: Disabled spawn occupants in the vehicle (context action in GM) until a proper fix can be made
- Tweaked: Fragmentation damage
Stability
- Fixed: Crash when saving loadout
- Fixed: Make loadouts area type safer and not crash when not setup
- Fixed: Race condition causing crash on aborting download
- Fixed: Potential crash in WeaponComponent::GetSightsTransformation
- Fixed: Possible crash in AI abort defend waypoint
- Fixed: Possible AI Crash in RequestAction
Multiplayer
- Fixed: If a player tries to reconnect during their ban duration they won’t be able to rejoin the server even after the ban expires resulting in a connection failure.
- Fixed: Backend - Crash related to auth fail and kick during player reconnect
- Fixed: Possible stall and kick when streaming of replicated objects merges multiple hierarchies
- Fixed: Possible stall during JIP if some nodes didn’t have a parent on the server
- Fixed: Possible continuous Room removal process
- Fixed: Marking BEServer_x64.cfg as userconfig, so Steam won’t redownload it