Cover image of 1.2.0.124 Update

Attention Soldiers,

We updated the game on both Steam and Xbox.

1.2.0.124 Changelog

General

  • Added: Holding movement input after exiting a vehicle now stops the character from performing the close-door action, speeding the process up

  • Added: Teleporting character now adjusts replicated position on server

  • Changed: Character server replication system now holds position instead of velocity

  • Changed: Disallowed weapon reload through inventory unless the weapon is equipped

  • Changed: Disabled AI switching from gunner position to driver seat until retreat behavior is available to fix AI doing nothing after switching seats

  • Tweaked: Various vehicle door animations

  • Tweaked: Dead/injured characters stuck inside the vehicle during remove casualty action

  • Fixed: Several problems with killing player while getting in/out

  • Fixed: Car light was disabled when player left driver seat

  • Fixed: Player got stuck if they opened the front doors from the back compartment and vice versa

  • Fixed: Switching seat in quick succession made character stuck

  • Fixed: Open/close door action was not available from inside of some vehicles

  • Fixed: Restore removing of CanFinishVehicleAction event in the Begin of vehicle actions

  • Fixed: Open/Close door user action was not available from outside

  • Fixed: Map - It was impossible to draw lines to the point that had a marker on it

  • Fixed: Map - It was impossible to pan and zoom in or out while drawing the line

  • Fixed: Map - It was impossible to cancel drawing of a line - now it can be done with RMB or X on Xbox gamepad

  • Fixed: Map - When using gamepad, any input would focus random deletion button for drawn line and make it impossible to draw a new line without deleting some other line

  • Fixed: Map - When using gamepad, user was unable to use the cursor to select which line was meant to be deleted

  • Fixed: Map - When player would hover over the toolbar, then the crosshair that points to cursor position, it would disappear until map was opened again

  • Fixed: Map - Cursor would become invisible when using gamepad

  • Fixed: Map - Map toolbar would never lose focus

  • Fixed: Drawing on top of some markers would open their respective menus

  • Fixed: Drawn lines on the map would scale improperly when zooming in or out

Stability

  • Fixed: Possible crash when generating terrain icons for Terrain Editor tool due to missing texture format detection

  • Fixed: Multiple possible crashes when entering vehicles

  • Fixed: Server crash when opening door on a vehicle with hierarchy changes

  • Fixed: Crash related to Character Controller

  • Fixed: Crash caused by deleted consumable calling SetAlternativeModel

  • Fixed: Possible crash after streaming in a vehicle with occupant.

  • Fixed: Crash when loading a vehicle while character is doing a Get Out action

  • Fixed: VME in SCR_Flashlightcomponent

  • Fixed: VME when truck was set on fire

  • Fixed: VME in callsign manager

  • Fixed: LoiterType NONE error

  • Fixed: Crash when opening ProcAnimEditor

  • Fixed: VME in SCR_AIGroupPerception.AddOrUpdateGunshot if PerceivableComponent was not found

  • Fixed: VME when detaching UGL grenade

Playable Content

  • Fixed: Losing a base would sometimes not affect the victory countdown

  • Fixed: Displaying correct base name in Conflict

Modding

  • Added: Reporting script compilation error when someone attempts to mark static variable as a replicated property

  • Fixed: Added additional anim events Event_Vehicle_CanFinishAction to the OpenDoorOut animations

  • Changed: Dependent mods info in workshop UI changed to show only downloaded mods

  • Changed: Default SpawnDecalEffect lifetime is changed from infinite to 10 minutes

  • Changed: Snapshot initialized as wrapper around external buffer can now be reallocated and become owner of new buffer, removing write size limitations - except running out of memory

  • Changed: Lifted 4 KiB size limit of single RPC argument.

  • Changed: Second argument of RplNode.SetParent() renamed to unusedAndDeprecated to indicate that it should not be used and will be removed in the future

  • Changed: Switched from error to warning to make transition easier

  • Fixed: Integer overflow when parsing size of addons

  • Fixed: Displaying of dependencies to download size properly fallbacks to dependency reference

  • Removed: Removed unnecessary vtable pointer from SnapSerializer

  • Removed: Removed tests checking snapshot write failures when wrapped buffer is not large enough

  • Removed: References of roadnetwork file

Audio

  • Changed: Footscape sound at end of get out anim exchanged for regular footstep sound

  • Fixed: Wrong sound event name for doors in Ural

  • Fixed: Detonator animation and sound played while placing charges

  • Fixed: Open door finish SFX

  • Fixed: Missing seat creak SFX when getting out of co-driver seat

  • Fixed: Weapon handgrab sound does not play when switching gadgets

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