Attention Soldiers,
We're going to update the Steam and Xbox versions of the game. The game will be updated today, August 10th. There will be server downtime between 12:00 - 15:00 CET.
0.9.9.62 Changelog:
Game
Added: Missing controls for the player list
Added: Conflict - Navmesh regeneration for buildings spawned automatically
Added: Is Player Pending for Editable Characters are now replicated.
Added: Layout Switching and Layered Placement for HUD Manager.
Tweaked: Moved some of the optic-related parameters to WeaponOptic_Base prefab
Tweaked: Rearranged the position of the new game materials related to personal protection - some of them were in the Core folder
Tweaked: Added VestArmored_Base base prefab
Tweaked: Added base prefab for PASGT vest
Tweaked: M2 sights - are now in the folded state since we don't support zeroing, also tweaking the default camera setup so sights are useable from 0m to circa 400m
Fixed: Default action on 6B2 & M69 vests (correct one is now inherited from base prefab)
Fixed: Incorrect time format in welcome and role selection screens
Fixed: Spamming bleeding icon appearing and disappearing in the top right of the inventory
Fixed: M1 helmet protection
Fixed: M249 not aiming straight in the prone position
Fixed: HUD Manager Editor Initialization event not registering fixed.
Fixed: 2D optics - all scopes are missing 2D reticle/scope image entirely on clients
Fixed: Switching to Editor with 2D Optics doesn't hide the Optics
Fixed: ScreenEffects were displayed only in the upper left corner
Fixed: Character inputs don't work after joining some modded servers and then switching server
Fixed: Dying with a grenade in hand will cause the grenade to drop and explode, but other players could not see the grenade or the explosion
Fixed: M72 was not put on back if unequip was interrupted
Fixed: Warhead was ticking on the dedicated server all the time
Fixed: Player Spawning counting towards AI Budget.
Fixed: Preview of arsenal saved loadout was showing a naked character
Fixed: White flashes when opening menus
Fixed: Interrupting get-in action gives vehicle faction affiliation when empty
Fixed: Extra LOD on 6B2
Fixed: Colorless tracers at night
Fixed Broken aiming with raised grenade
Fixed: Condition evaluation in ambient patrol priority system
Removed: Old Info Display Handlers
AI
Fixed: Some soldiers in large groups were stuck with raised weapons during attacking
Tweaked: AI characters should now collide with the "dynamic" layer
Fixed: AI tasks and components now don't use input ids when the world is being deleted
Fixed: AIWorld was ticking on the clients
Scenario Framework
Added: Tasks in multiplayer are assigned to the proper faction (using the faction key attribute)
Added: Fixed the tutorial.
Game Master
Fixed: GM can't place characters in doctor seats of ambulances
Fixed: Game Master budget count stopped working.
Fixed: Player spawning/respawning increasing the Game Master's budget for AI Characters
Fixed: Screen effects were visible in GM
Fixed: Empty Radial showing up in Editor
Fixed: Editor radial menu is not displayed if it's empty
Modding
Added: Users can now specify contributors when publishing their addon
Fixed: Jittering of Collimator sights
Workbench
Removed: Custom stylesheet option
Workshop
Changed: Addons from -addonsDir parameter now take priority over addons from the Workshop
Fixed: Delta Patching for addon updates
Fixed: Infinite loading when downloading addons (partial fix) (#T174245)
Stability
Fixed: Crash when loading multiple JSON structures at once
Fixed: Terrain Editor - Crash when trying to import invalid/unsupported PNG
Fixed: Online: Downloading addon on Xbox crash fix
Fixed: Server browser crash - ImageScale::Download
Fixed: Stack overflow when the player created a new group and was already spawned
Editor
Fixed: Editor's Notifications positions fixed
Enfusion Blender Tools 0.9.9 Changelog
Model Quality Assurance
Added: Convention check for material names
Changed: Planarity, convexity, and non-manifold checks exposed to GUI
Tweaked: Mesh validators can be now assigned with a dedicated button, instead of automatic assignment during the reporting process
Tweaked: Conventions & Mesh topology checks now have their own operator (button in GUI)
Tweaked: UVs check is done on all objects not only LODs(_lodx)
Tweaked: Both reports check only selected objects
Materials Workflow
Added: Support for exporting materials to Workbench and editing shader materials
Added: MatPBRTreeTrunk and MatPBRTreeCrown shader
Added: MatPBR2Layers shader
Added: Emissive texture type(EM) + NTC
Terrain
Added: Terrain chunk can be now sent from World Editor to Blender, modified, and send back to World Editor
Tweaked: ASC terrain file import performance improvement
TXA Exporter
Fixed: Issue with random deleting of Armature object
Fixed: Issue with wrong clean up of duplicated Armature used for applying scale
Fixed: Switching between actions when exporting multiple takes (actions)
Known Issues
All vehicles will disappear after 10 minutes of not using them
Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
Workaround: Delete entities in smaller batches.
Some buildings/compositions can be built without a proper obstruction check making these buildings/compositions unusable
After enabling a previously disabled add-on, included missions are not displayed in the "Scenarios" tab until the game is restarted
Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
Deleting objects/fortifications does not reimburse supplies when it was built from a supply truck but deleted from the camp's freebuilding mode
Players reconnecting to the server are missing ArmaVision and Building interface rights. The only way is to disconnect from the server and connect back
Players sometimes cannot join already existing groups on the server after they connect
Players reconnecting to the server are not joining the group where they were and need to rejoin the group
Players can soft-lock themself when joining a server with a mod that they reported. They need to cancel the mod report in the Workshop to be able to join the server
Exploding on own placed mines while in a vehicle counts as Friendly Fire on DS
Respawning on the radio in the vehicle will not allow players to use gadgets
Screen effects (from blood loss for example) are displayed over UI elements such as chat
Radiofrequency defaults to 32 (or 38 for Soviets) no matter the group
Downloading progress can overflow 100% due to wrong data count. This happens when downloading of the same addon is paused and unpaused
Xbox: The player isn't informed about full addon storage
The game can crash when the download fails due to a lack of storage space
AIs can teleport behind the wall if they are not able to get there normally
Players can get stuck in a tripod turret if they fall into an unconscious state and get healed
The turret will continue firing when a player enters an unconscious state while shooting
Game master budget desynced between different GM clients
Players are unable to cancel Report to Author while joining a server with the reported mod
Warning:
Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.