Cover image of Update

Attention soldiers,

We're going to update the Steam and Xbox versions of the game. The game will be updated on Wednesday, October 26th. There will be server downtime between 12:00 - 15:00 CEST. Changelog

  • Fixed: 2D scopes persisting after death
  • Fixed: Conflict - Radio boxes missing in HQ office buildings
  • Fixed: Crash when a destructible entity would get destroyed too soon
  • Fixed: Possible crash on character init possible if animations data is improper
  • Fixed: Crash on detaching weapon
  • Fixed: BaseLightManagerComponent reading past its buffer boundaries (happens with wrecked vehicles)
  • Fixed: Crash when animating a door with BoneAnimated animation type without an animated mesh object
  • Fixed: Registering kills when both the victim and the instigator were inside the same vehicle
  • Fixed: Inability to construct Heavy Vehicle Depot on the Soviet side
  • Fixed: Some airport lights were too bright
  • Fixed: M203 and GP25 zeroing position
  • Fixed: Memory leak on dedicated server related to widgets
  • Fixed: Focus in freelook by moving sight switching combo to Ctrl+RMB and RB + Left Trigger on gamepad
  • Fixed: Improved door network synchronization
  • Fixed: CarControllerInputs not default initialized possibly leading to unpredictable results
  • Fixed: Crash when interrupting weapon switching
  • Changed: Polished search lights for Uaz and Ural
  • Tweaked: Don't animate door physics in the resource browser
  • Removed: Weapon inspection rotate keybind that had no function

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