Cover image of Changes and Improvements for Audio in 1.3

Changes in Sound Data


Vehicle InCabin Reverb

A new reverb for vehicle interiors was added and is in use in armored personnel carrier-related APCs (BTR-70 & LAV-25).

Example setup:


GVehicleInterior variable

GVehicleInterior variable is introduced, adding precision to vehicle interior sound occlusion if they have defined BSP meshes.


Weapon Shots - Player vs. Non-Player FinalMix handling - AUX Selector

The AuxSelector node can route audio to different outputs based on a signal input.

Weapon Shot acps now send their outputs to different FinalMix inputs, depending on the UnderPlayerControl signal.


Sound Replication for Entities Outside the Network Bubble

Mortars use the new LongRangeSoundSystem. The LongRangeSoundComponent on the prefab, together with a configuration entry in ChimeraSystemsConfig.conf, is able to play back audio from entities outside the player's network bubble. This system should be used carefully, as it places additional strain on networking.


Removal of OutputState SFX_Reverb Input

SFX Reverb OutputState input will be removed in future updates. Please discontinue using it and instead use the more granular reverb inputs.

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