Cover image of 1.6.0.26 Experimental Update

Attention Soldiers,

We updated the Experimental application of the game on Steam and Xbox.

Join the conversation in our official Discord and drop your thoughts in the #features_feedback channel.

For Xbox changes between versions 1.4 and 1.6, check the changelogs for previous PC-exclusive releases:

1.6.0.26 Changelog

Assets

Added: Kolguyev Island
Added: Face Paint Camouflage for Special Forces units

Added: M21 and ART-II scope: camouflaged and wrapped versions
Added: LAV-25 Sights for the commander seat
Added: Soviet Naval Infantry units, groups, equipment
Changed: Stationary MG turrets are now destructible
Changed: Bullet belt for M2HB machine gun now animates properly
Tweaked: M72 LAW, RPG-22, and RPG-75 inventory previews to be more consistent with each other
Fixed: Bayonets and other attachments would not load back into arsenal loadouts
Fixed: Dropped supply boxes could spawn on top of vehicles, from which they were unloaded, resulting in them floating after the vehicle was moved away
Fixed: Mi-8 tail rotors had the wrong damage multiplier value for kinetic projectiles, which made them much more resistant to damage
Fixed: SPP scope for NSV was incorrectly set as an MSAR item
Fixed: Turret kept firing endlessly after the ripple count was lowered during shooting
Fixed: Supply Containers hiding when empty
Fixed: LAV-25 turned out gunner could still rotate and fire
Fixed: NSV SPP sight reticle was missing blur texture, reducing visibility on dark backgrounds

General

Added: Windage to projectiles
Added: Character headgear can be knocked off the head if hit with enough force
Added: New Main Menu
Changed: Server Config: Max view distance limit from 10K to 12K
Removed: Save-game functionality has been temporarily disabled. This includes uploading Game Master sessions to a server, as well as sharing them in the workshop. Future experimental updates will reintroduce them
Added: Refresh scenarios list upon re-entering the main menu
Changed: Chat message background will differ when the message was sent by a friendly commander
Changed: Chat message badge will have a different color when the message is from a squad member or a friendly commander
Changed: Chat messages will now use the sender's faction color
Changed: Armed vehicles no longer spawn via ambient spawn points by default
Changed: Players are no longer able to inspect hand-held flares
Changed: Weapon deployment when moving on a vehicle now undeploys on higher horizontal accelerations
Changed: Friendly civilian nametags were not shown by default
Tweaked: Grass reaction to wind
Tweaked: Character collision in turrets
Tweaked: Frequency resolution of the radios from 0.5 to 0.2
Fixed: Player could get stuck with an empty hand-fired flare if he interrupted the animation after it was fired
Fixed: LAV-25 didn't have a salvage user action
Fixed: Mortar shells with a timer that were fired by AI didn't adjust their timer value
Fixed: Players were able to get into the deployable turret while it was dismantled
Fixed: 1st person and ADS camera when on the vehicle was not rotating when the vehicle was moving
Fixed: 3rd person camera clipped into objects
Fixed: Repair animation not being able to cancel quickly
Fixed: Blocking in player list could get stuck
Fixed: Character was not detecting surface properly when falling quickly
Fixed: Character could climb up/down through a closed hatch

Audio

Added: "Moist" Multi-Phase Destruction sounds
Added: Additional bird sounds
Added: Toilet handle sound

Playable Content:

Added: HQ Commander Conflict - Kolguyev
Added: Game Master Kolguyev
Added: Combat Ops Kolguyev
Added: Operation Omega single player campaign
Added: Option to enable automatic tuning of squad frequencies for players in the groups manager
Added: Player Faction Limit override through mission header
Added: New base callsigns to Faction config (both US & USSR)
Changed: Armavision is restricted in multiplayer to prevent exploits
Fixed: FIA stashes should no longer disappear when empty
Fixed: FIA guerrilla groups should no longer respawn
Fixed: Duplicated base callsigns when the number of built bases was higher than the number of available callsigns
Fixed: Misplaced and flying compositions in capture points Régina, Levie, and Montignac

Editor

Added: Enable MSAR toggle to Game Master Game Settings tab
Fixed: Some Game Master features could be missing on game start

Controls

Added: New setting to disable HQ Announcer
Added: Don't show again option
Changed: Gamepads can now do horizontal scrolling
Changed: Pause/Unpause color highlight inverted
Changed: Stance/weapon controls were processed when in vehicle or getting in/out

Stability and Performance


Changed: Improved memory consumption and performance of terrain rendering
Fixed: DestructibleEntities being destroyed during world init could cause JIP issues
Fixed: Crash when a character had a complex collision with a collision object without a collision response
Fixed: Crash when turret was switching weapon without a previous one
Fixed: Several Memory leaks tied to animations
Fixed: Memory leak tied to Destruction
Fixed: Doors moving from their initial position (sliding doors, or building destruction) could cause crashes
Fixed: Performance improvement for the damage system

Render

Changed: Film grain effect is now disabled in single player mode, while in a multiplayer session it is dictated by the dedicated or listen server, which requires -forceDisableNightGrain CLI to disable it
Tweaked: Ocean foam, effects, waves

Workshop

Added: Display corrupted state on the workshop item
Added: Repair action in the Addon details tab and Addon Tile

Modding

Added: CharacterControllerComponent::RefreshRagdoll to control length of the ragdoll.
Added: InventoryItemComponent OnPostInit exposed to scripting
Added: Option to toggle interior bounding box volume debug to the context menu of the SCR_DestructibleBuildingComponent
Added: SCR_PhysicsObserverSystem and SCR_PhysicsObserverAttribute for monitoring changes in the activity state of an object
Changed: CharacterControllerComponent::Ragdoll now handles replication in game code.
Changed: Having two weapon components (WeaponComponent) on one entity is not allowed.
Changed: LadderComponent.SetEnabledEntry behavior changed (missing part)
Changed: LadderComponent.SetEnabledEntry behavior changed
Changed: Made SCR_BaseAudioSupportStationAction a parent class of SCR_BaseItemHolderSupportStationAction
Changed: Removed default values from m_sSoundProject and m_sSoundEventName of SCR_ResupplyVehicleWeaponSupportStationAction, SCR_AttachPylonSupportStationAction, SCR_AttachPylonSupportStationAction, and SCR_BaseAudioSupportStationAction
Changed: Unified all headgear to use SCR_HeadgearInventoryItemComponent with GUID 5244E4431E28A759, and SCR_ItemAttributeCollection with GUID 5244E4431DA56D64
Changed: WeaponManagerComponent no longer selects any valid weapon slot if the default weapon index is not actually configured
Changed: Undo projectile simulation in FixedFrame - simulate in Frame
Changed: License directory name for Enfusion Blender Tools
Tweaked: Loadout saving is more modding-friendly now with SCR_PlayerArsenalLoadout.ReadEntityCustomDataString and ReadCharacterDataLoadoutString
Tweaked: Keys for light gizmo in resource manager changed to RSHIFT and CTRL to avoid conflicts with screenshots
Fixed: Physical contact with a character did not properly report shape indices

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