Attention Soldiers,
We updated the Steam and Xbox Experimental applications of the game.
1.2.1.76 Changelog
General
Added: Sniper rifle magazines to Arsenals
Changed: Got rid of the "climb down" animation that abducts your camera whenever you make a step down from a low-height object
Changed: Starting weapon inspection cancels aim down sights (ADS) now
Fixed: UGL reload animation not working
Fixed: M249 shouldn't be able to use the M16 suppressor
Fixed: Gunner actions were missing on doors for clients
Fixed: Adjusted stance sometimes did not work in ADS
Fixed: When teleported out of a fast-moving vehicle, the character was not ragdolling
Fixed: Resetting of inputs when occupant dies or goes unconscious
Fixed: Incorrect recoil translation was applied to the camera while ADS of turret-mounted weapons
Fixed: M1025 - Gunner "remove casualty" interaction was sometimes missing
Fixed: Characters were getting stuck when dismounting camo net turret on a slope
Fixed: Chain explosion of mines
Fixed: Passengers were stuck when getting into the Mi-8
Tweaked: Bleeding starting values adjusted to changed damage effect values
Tweaked: When a turret reload is canceled with the magazine still inside, it will display the magazine
Tweaked: Clear weather
Tweaked: GarbageSystem not collecting dropped (not thrown) grenades
Tweaked: ChurchSmall ladder's exit point was one bar too high
Tweaked: Lowered wood kinetic resistance so that 7.62x39 is still able to penetrate 60mm thick doors
Tweaked: Further improvements to the WeaponInfo HUD
Tweaked: Notifications now correctly show that a player is killed by the Game Master (GM)
Controls
Changed: Switch optics changed from Ctrl + Mouse Wheel to Mouse Wheel Click while aiming - modifier is no longer feasible for default binding due to collision with adjust stance/lean and exclusivity
Changed: Illumination changed from Ctrl + Mouse Wheel to Mouse Wheel Hold while aiming
Gamepad
Changed: Switch optics changed to D-Pad Right Click while aiming
Changed: Illumination changed to D-Pad Right Hold while aiming
Changed: Removed map cursor fade out/recenter mechanic when using a controller
Fixed: When using a gamepad, the map cursor could go outside of the visible area
Fixed: When using the map, the cursor could have an offset depending on the resolution
Playable Content
Added: Capture and Hold game mode and scenarios are now part of the base game
Fixed: Chat window not visible on scenario restart of Combat Ops
Fixed: Disassembling compositions did not reset the base budget after save loaded
Fixed: Conflict - One of the US starting vehicles in Morton HQ would spawn in the ocean in smaller Everon scenarios
Stability and Performance
Fixed: Refund action error
Fixed: Callsign manager error
Fixed: Player XP Handler error
Fixed: Crash when interrupting getout from vehicle
Fixed: Crash when resetting reload in turret
Fixed: Loiter None error
Fixed: Crash when adding damage with no type
AI
Added: -activeAILimit CLI param
Fixed: AI doing nothing after switching seats in the vehicle
Modding
Added: Threshold for vehicle speed that determines when the character ragdolls when exiting the vehicle can be set on prefab and read from script
Changed: Instigator is now autogenerated and sealed
Changed: Instigators now have a GM type, which is set when a GM kills or damages something
Changed: Improvement for explosion debug. Change the way of coloring works in debug
Changed: DamageManager.OnDamage had the wrong damage value. DamageManager.OnDamage now will be the same as HitZone.OnDamage for the first-struck hit zone