Cover image of 1.2.1.76 Experimental Update

Attention Soldiers,

We updated the Steam and Xbox Experimental applications of the game.

1.2.1.76 Changelog

General

  • Added: Sniper rifle magazines to Arsenals

  • Changed: Got rid of the "climb down" animation that abducts your camera whenever you make a step down from a low-height object

  • Changed: Starting weapon inspection cancels aim down sights (ADS) now

  • Fixed: UGL reload animation not working

  • Fixed: M249 shouldn't be able to use the M16 suppressor

  • Fixed: Gunner actions were missing on doors for clients

  • Fixed: Adjusted stance sometimes did not work in ADS

  • Fixed: When teleported out of a fast-moving vehicle, the character was not ragdolling

  • Fixed: Resetting of inputs when occupant dies or goes unconscious

  • Fixed: Incorrect recoil translation was applied to the camera while ADS of turret-mounted weapons

  • Fixed: M1025 - Gunner "remove casualty" interaction was sometimes missing

  • Fixed: Characters were getting stuck when dismounting camo net turret on a slope

  • Fixed: Chain explosion of mines

  • Fixed: Passengers were stuck when getting into the Mi-8

  • Tweaked: Bleeding starting values adjusted to changed damage effect values

  • Tweaked: When a turret reload is canceled with the magazine still inside, it will display the magazine

  • Tweaked: Clear weather

  • Tweaked: GarbageSystem not collecting dropped (not thrown) grenades

  • Tweaked: ChurchSmall ladder's exit point was one bar too high

  • Tweaked: Lowered wood kinetic resistance so that 7.62x39 is still able to penetrate 60mm thick doors

  • Tweaked: Further improvements to the WeaponInfo HUD

  • Tweaked: Notifications now correctly show that a player is killed by the Game Master (GM)

Controls

  • Changed: Switch optics changed from Ctrl + Mouse Wheel to Mouse Wheel Click while aiming - modifier is no longer feasible for default binding due to collision with adjust stance/lean and exclusivity

  • Changed: Illumination changed from Ctrl + Mouse Wheel to Mouse Wheel Hold while aiming

Gamepad

  • Changed: Switch optics changed to D-Pad Right Click while aiming

  • Changed: Illumination changed to D-Pad Right Hold while aiming

  • Changed: Removed map cursor fade out/recenter mechanic when using a controller

  • Fixed: When using a gamepad, the map cursor could go outside of the visible area

  • Fixed: When using the map, the cursor could have an offset depending on the resolution

Playable Content

  • Added: Capture and Hold game mode and scenarios are now part of the base game

  • Fixed: Chat window not visible on scenario restart of Combat Ops

  • Fixed: Disassembling compositions did not reset the base budget after save loaded

  • Fixed: Conflict - One of the US starting vehicles in Morton HQ would spawn in the ocean in smaller Everon scenarios

Stability and Performance

  • Fixed: Refund action error

  • Fixed: Callsign manager error

  • Fixed: Player XP Handler error

  • Fixed: Crash when interrupting getout from vehicle

  • Fixed: Crash when resetting reload in turret

  • Fixed: Loiter None error

  • Fixed: Crash when adding damage with no type

AI

  • Added: -activeAILimit CLI param

  • Fixed: AI doing nothing after switching seats in the vehicle

Modding

  • Added: Threshold for vehicle speed that determines when the character ragdolls when exiting the vehicle can be set on prefab and read from script

  • Changed: Instigator is now autogenerated and sealed

  • Changed: Instigators now have a GM type, which is set when a GM kills or damages something

  • Changed: Improvement for explosion debug. Change the way of coloring works in debug

  • Changed: DamageManager.OnDamage had the wrong damage value. DamageManager.OnDamage now will be the same as HitZone.OnDamage for the first-struck hit zone

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