Attention soldiers,
We updated the Steam and Xbox Experimental applications of the game.
1.0.0.29 Changelog
Game
Changed: Balanced helicopter damage. Increased CollisionDamage, reduced chance to light on fire, added driveShaft config and rotor_base prefab
Changed: Disabled AI requesting at living quarters
Fixed: TaskSystem - Tasks with unassigned faction throw VME on UpdateMapTaskIcon
Fixed: Ragdoll and dead body position desyncs
Fixed: Ragdoll LOD issues
Fixed: Dead body teleportation
Fixed: Invisible supplies have active collisions with players/vehicles
Fixed: Supplies duplication
Fixed: Support stations were not able to use supplies as the range was minimal
Controls
Fixed: EndScreen - Debriefing screen Chat and GM buttons could not be used via keyboard/controller
Fixed: Controls - Game freezes for a certain time after pressing the Reset to Default/Unbind button in the controls settings
Workshop
Fixed: Incorrect update size if storage was full on Xbox
Stability
Fixed: Server crash when interrupting weapon change
Known Issues
Game:
Captured FIA bases lose build action on session save load
Supply amount on bases is 0 after loading session save
Some Capture & Hold scenarios are unplayable because of missing compositions
Players are unable to change stance after getting dragged from the vehicles when they are unconscious
Getting into an unconscious state while leaving the vehicle can lead to player desync
Players sometimes cannot join already existing groups on the server after they connect
Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller
Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
Players are unable to trigger lights with a widget in the vehicle in the first-person
Load button in the Pause Menu does nothing
The base will sometimes show the supply count in a decimal number
Some items in the inventory can look blurry and with low poly texture
UI in the vehicle or the turret can be hard to see
Composition holograms completely blind players when they are building structures with a shovel
FidelityFX Super Resolution reset after changing the Quality preset
Moving items in the inventory while using Arsenal will consume these items
Players that die with the shovel equipped will see the composition holograms even without it
The supply amount in build mode does not update correctly
AIs will continue firing in the same direction from turrets if they fall unconscious
AIs from the Living Quarters gather together when defending the base
Players are sometimes not able to repair some zones on vehicles
Binoculars overlay sometimes gets stuck on the screen
M998 is getting caught on small curbs and other small objects
Game Master:
Players getting killed by GM are punished for suicide
Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
Workaround: Delete entities in smaller batches
Players leaving GM on a populated server have a higher chance of being kicked from the server
Warnings:
The game will fail to update mods with size >2GBs (this issue has persisted since 0.9.9 versions).
Progress is not indicated when processing downloaded data.
Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.