Cover image of Experimental Update

Attention soldiers,

We updated the Steam and Xbox Experimental applications of the game. Changelog


  • Changed: Balanced helicopter damage. Increased CollisionDamage, reduced chance to light on fire, added driveShaft config and rotor_base prefab

  • Changed: Disabled AI requesting at living quarters

  • Fixed: TaskSystem - Tasks with unassigned faction throw VME on UpdateMapTaskIcon

  • Fixed: Ragdoll and dead body position desyncs

  • Fixed: Ragdoll LOD issues

  • Fixed: Dead body teleportation

  • Fixed: Invisible supplies have active collisions with players/vehicles

  • Fixed: Supplies duplication

  • Fixed: Support stations were not able to use supplies as the range was minimal


  • Fixed: EndScreen - Debriefing screen Chat and GM buttons could not be used via keyboard/controller

  • Fixed: Controls - Game freezes for a certain time after pressing the Reset to Default/Unbind button in the controls settings


  • Fixed: Incorrect update size if storage was full on Xbox


  • Fixed: Server crash when interrupting weapon change

Known Issues


  • Captured FIA bases lose build action on session save load

  • Supply amount on bases is 0 after loading session save

  • Some Capture & Hold scenarios are unplayable because of missing compositions

  • Players are unable to change stance after getting dragged from the vehicles when they are unconscious

  • Getting into an unconscious state while leaving the vehicle can lead to player desync

  • Players sometimes cannot join already existing groups on the server after they connect

  • Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller

  • Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret

  • Players are unable to trigger lights with a widget in the vehicle in the first-person

  • Load button in the Pause Menu does nothing

  • The base will sometimes show the supply count in a decimal number

  • Some items in the inventory can look blurry and with low poly texture

  • UI in the vehicle or the turret can be hard to see

  • Composition holograms completely blind players when they are building structures with a shovel

  • FidelityFX Super Resolution reset after changing the Quality preset

  • Moving items in the inventory while using Arsenal will consume these items

  • Players that die with the shovel equipped will see the composition holograms even without it

  • The supply amount in build mode does not update correctly

  • AIs will continue firing in the same direction from turrets if they fall unconscious

  • AIs from the Living Quarters gather together when defending the base

  • Players are sometimes not able to repair some zones on vehicles

  • Binoculars overlay sometimes gets stuck on the screen

  • M998 is getting caught on small curbs and other small objects

Game Master:

  • Players getting killed by GM are punished for suicide

  • Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server

    • Workaround: Delete entities in smaller batches

  • Players leaving GM on a populated server have a higher chance of being kicked from the server


  • The game will fail to update mods with size >2GBs (this issue has persisted since 0.9.9 versions).

  • Progress is not indicated when processing downloaded data.

  • Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.

    • Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.

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