Attention Soldiers,
We updated the Steam and Xbox Experimental applications of the game.
1.2.1.127 Changelog
General
Added: 7 new achievements
Added: Language switching in edit boxes
Added: Reporting of players with inappropriate behavior
Added: Cross-platform in-game blocking feature
Changed: Field Manual Page: Interactions
Changed: Field Manual Page: Suppressor
Changed: FPS limit set to 30, 40, or 60 FPS now works with a 120Hz monitor
Changed: Grenade throw can now be interrupted by vehicle actions
Tweaked: Helicopter turret camera pitch/yaw effect reduced to 10%
Tweaked: Main menu changed the textures of the tiles to more polished and color-graded ones
Fixed: Missing prone override animation on UK-59
Fixed: Hints key binds did not change while tweaking settings in the scenario
Fixed: Inconsistent timing when picking up weapons from the ground because of missing animation events
Fixed: Magazine was loaded as a grenade if the reload button was pressed a millisecond after switching to the grenade launcher
Fixed: Privacy policy menu focus when open
Fixed: Unknown animation command for UGL
Fixed: Rendering of rain ripples
Fixed: Interaction with ghost preview to build a composition is now more reliable
Fixed: Remove casualty didn't work when the character died while getting out
Fixed: Unequip hint didn't update its string when the language was changed
Assets
Added: New skinning on all heads, allowing animation of faces
Tweaked: Collision material (M151A2 and M998 seats were impenetrable)
Tweaked: Obstruction on Mi-8 side doors
Tweaked: S1203 yellow variant correctly uses yellow interior material
Tweaked: Deployable FIA tent prefab needed to resave
Fixed: AKS-74U collider
Fixed: Duplicated furniture in House_Village_E_1I02
Fixed: Invisible user action of M997 ambulance
Fixed: Pilot switch seat context position
Fixed: Navigator pose when the engine was turned on in Mi-8
Fixed: Position of dovetail slot on AKS-74U
Fixed: Uncovered FIA and CIV variants of UAZ-469 did not eject rear passengers when flipped on the roof
Fixed: Vehicles were catching fire from API & tracer rounds very easily
Tweaked: Metal parameters of SSh-68 helmet to make it less strong
Playable Content
Added: New Tutorial scenario
Changed: Capture & Hold: Area stays captured and is not cleared when player leaves the area
Fixed: Duplicate construction truck in Game Master
Controls
Added: Official support for TrackIR
Added: Controller preset menu
Added: TrackIR lean support implemented
Changed: Updated Field Manual strings related to controls
Tweaked: ADS automatic focus suppression by freelook depends on the freelook angle
Fixed: TrackIR yaw deadzone
Audio
Changed: Music manager inheritance allowing easier setup for custom missions
Fixed: Interior and RoomSize signals evaluation after spawn
Stability and Performance
Changed: Registering and unregistering projectiles for simulation, should improve stability
Tweaked: Optimization of memory allocation process in a few places
Fixed: GPU crash fix in clutter mask
Fixed: Client crash when AI gets unstreamed while mounting a turret
Fixed: Crash after streaming out a vehicle but not passenger
Fixed: Crash when taking control from a non-pilot compartment
Fixed: Idle character physics optimization didn't work well with compound objects
Fixed: Possible crash when a deleted entity would queue a damage state change
Fixed: Several server crashes related to InventoryStreamingSystem
Fixed: Extended loading check of modded scenario
Modding
Added: Skeleton rig of character, multiple bones to heads (NOTE: Dev Hub)
Added: Ability to run custom animations using NPC graph attachment node
Added: Attribute in SCR_RespawnSystemComponent for toggling Respawn button in pause menu
Added: Gesture animations and logic for sitting on bed
Added: Mood sets for facial animations
Added: New animations for the tutorial
Added: Static script invoker to SCR_PlaceableInventoryItemComponent.c that will be triggered when a placeable entity is placed by a player
Added: Ability for UserActionContext to draw actions UI at the interaction reference point
Added: Bloody clothes enable/disable toggle for CharacterDamageManager
Added: Exposed 'float UserActionContext::GetVisibilityRange(float)' to script
Added: Inventory hints, available through same as regular hints through SCR_HintManagerComponent
Added: Scripted game mode pausing
Added: Option to lock vehicle through a script or world editor
Added: Exposed Defend Presets for Defend Waypoint in the script
Added: Modders can use Animation AI waypoint now
Changed: Exposed functions to manage character collider to script
Scenario Framework
Added: Action Restore Layer To Default can optionally affect randomization
Added: Actions on leaving/entering/finishing Trigger
Added: Custom task finish condition, custom Trigger Condition to check an array of generic conditions
Added: Debug menu suite with Tasks, Areas, Layer, Action, Logic, Plugin, and Condition Inspector
Added: Defend waypoint presets, Suppress, Deploy Smoke waypoint, and Animation waypoint
Added: Faction-switched objects and faction key aliases
Added: Logic operators and the ability to apply them for Activation and Finish conditions
Added: Conditional action and distance between entities condition
Fixed: Dynamic Despawn improperly affected AI driving in a vehicle
Fixed: AI group members were spawning underground or clipping into objects
Fixed: Save and Load was not working