Cover image of 1.6.0.48 Experimental Update

Attention Soldiers,

We updated the Experimental application of the game on Steam and Xbox.

Join the conversation in our official Discord and drop your thoughts in the #features_feedback channel.

1.6.0.48 Changelog

Assets

Added: Visualization of the poison damage effect

Changed: Multiple tweaks and fixes to Kolguyev locations and assets
Changed: Updated localizations

Tweaked: Added vehicle spawns to more locations on Kolguyev
Tweaked: Adjusted the position of the rearm and refund rockets' actions on the pylons to be easier to find
Tweaked: Multiple tweaks and fixes to Building Destruction

Fixed: Night noise effect stopped working on some terrains
Fixed: Windage wasn't correctly applied to the RPG-7 rockets
Fixed: Players were unable to reattach rocket pylons when this user action was previously completed by another player
Fixed: Wrong ammunition shown and loaded in the US Anti-Air composition
Fixed: Ammo truck and arsenal truck were missing mortar shells, as well as arsenal truck was missing gloves
Fixed: LAV-25 commander ADS freelook was not working, and the commander was able to use the scope while turned out
Fixed: LAV-25 unity sight FOV and transparency of the vignette
Fixed: First-person camera was offset after interrupting mortar shooting animation
Fixed: Vehicle - M1025 gunner couldn't switch seats comfortably
Fixed: Missing 'Get out' interaction for BRDM-2/BTR-70 commander and driver
Fixed: Sometimes it was possible to see inside of heads
Fixed: Building Destruction - After a building collapsed electric wires with connectors stayed afloat
Fixed: Destruction of ladders on the BARS transmitter antenna
Fixed: Multiple types of debris would stay afloat after related building destruction
Fixed: AP mine point when placing was slightly offset in animation

Removed: Support for character wobble turned off

General

Added: Reworked hand grenade flight simulation and collision behaviors
Added: Author name for tasks created by player (task menu and map menu)

Tweaked: Projectiles are now shown in more states and more situations
Tweaked: Increased max allowed tilt for the deployable turrets and sandbags from 15° to 25°

Fixed: Issue with hitreg when character was changing stance
Fixed: Character could become faction-less on reconnect
Fixed: Character could lose rank on reconnect
Fixed: Slanted ladders could sometimes not be used properly
Fixed: Vehicle animation system was still running when the game was paused, which, e.g., caused helicopter rotors to keep spinning
Fixed: Missiles would sometimes deflect from glass
Fixed: Weapon blast could have been blocked by character's equipment
Fixed: VON wouldn't display platform if they are not in the same faction
Fixed: Grenades could explode too early for JIP
Fixed: Muzzle attachments could cause some muzzle effects to not work

Playable Content

Added: Group Rally Points feature
Added: New HQ Commander Hints
Added: Combat Ops Kolguyev - tasks created in many more locations
Added: Combat Ops Kolguyev - QRF system

Changed: Combat Ops Kolguyev - more vehicles added
Changed: Combat Ops Kolguyev - Islands garrison
Changed: HQC - Improved group creation rules explanation
Changed: HQC - Disabled the autotune and task-frequency generation

Tweaked: Operation Omega - Red light at exfil point in Mission 3
Tweaked: Operation Omega - Added another dead body inside the helicopter wreck in Mission 01
Tweaked: Combat Ops Kolguyev - Briefing legend
Tweaked: Combat Ops Kolguyev - Rework of Delivery task logic
Tweaked: HQC - Delete the group created by commander when last player leaves the group
Tweaked: HQC - Limit to Group Cohesion level for XP
Tweaked: HQC - Group size of MG team increased to 3, up from 2
Tweaked: HQC - NSV optics (tripod variant) rank requirement increased to Sergeant (3), up from Corporal (2)

Fixed: Combat Ops Kolguyev - Missing arsenal box on point Pennsylvania
Fixed: Combat Ops Kolguyev - Patrol base was dragged underground after the building was destroyed (Arsenal, Map)
Fixed: Combat Ops Kolguyev had no Exfil countdown
Fixed: Combat Ops Kolguyev - Briefing tab disappeared after spawning
Fixed: Combat Ops Kolguyev - Markers for Patrol Bases didn't disappear
Fixed: Combat Ops Kolguyev - Map markers were not visible for joined client
Fixed: Operation Omega - Choosing 'Return to main menu' after dying on a mission resulted in a broken loading screen
Fixed: Operation Omega - Voiceovers played over the gameover screen with paused game
Fixed: Operation Omega - Voiceover message out of place in Mission 02
Fixed: Operation Omega - It was possible to access the balcony in the Villa from the outside in Mission 03
Fixed: HQC - Starting rank was not properly applied
Fixed: HQC - Missing rank requirement check while saving custom loadouts
Fixed: HQC - Commander can no longer name groups
Fixed: HQC - Cohesion XP event was not triggering notification
Fixed: HQC - Missing factional adherence in the UI
Fixed: HQC - AI in supply depots on Kolguyev could spawn inside containers
Fixed: HQC - Cursor got stuck on screen when canceling the Request Base with Esc key
Fixed: HQC - Applying for the Commander role was available at enemy bases
Fixed: HQC - Cleaned up unused pre-built base content from all HQC scenarios
Fixed: Admin interface compass was placed differently than in the GM interface
Fixed: Task title couldn't be read fully if it was too long
Fixed: Military Supply Allocation by Rank UI was visible while the feature was disabled

Stability and Performance

Tweaked: ProjectileSimulationSystem now simulates projectiles at a fixed framerate of 30 FPS

Fixed: Possible crash during character climbing animation
Fixed: Workshop: Integrity validation crash
Fixed: Crash related to Grenades travelling through the air
Fixed: Crash in SetItemReplicationParent
Fixed: Memory leak in the Damage Area system
Fixed: Multiple memory optimizations targeting the Xbox Series S crash rate
Fixed: The main base setup on clients during restart could be corrupted
Fixed: Door in edge configuration could cause a crash on use

Controls

Tweaked: Regular collective mode for helicopters now helps more with the collective (similar to before, but better)

Added: Don't Show Again Hint keybind to Options
Added: Hints - Don't show again option - Enabled option to hide hint

Changed: Overhaul for icons for radial wheels, commands, and tasks
Changed: Remapped 'Change shell charge' action in the Legacy button layout to Y

Fixed: Quick bar was stuck on screen if the user tried to open the commanding menu without being the group leader
Fixed: Button to show on map/assign task from description was working incorrectly

Audio

Added: Radio filter for HQ Battalion

Changed: Everon radios replaced by USSR variants

Tweaked: Kolguyev music
Tweaked: Radio effects and volume, pitch of bases, and other small tweaks
Tweaked: Sulphur lake sound and spatialization

Fixed: Sound of barbed wire dealing damage wasn't played in MP
Fixed: Refund rocket sound playback would have failed if the pylon was reattached to the mount
Fixed: Pylon selling sound could have failed in MP in some random situations
Fixed: UI sounds did not play when the game was paused
Fixed: Audible environment noises before re-spawn, depending on terrain

Consoles

Fixed: Potential fix for the author's platform always displaying Windows

AI

Tweaked: AI pathfinding to help AI drivers overcome decision blockade

Fixed: AI would not disembark if the GetOut waypoint was too close to the vehicle
Fixed: AI obstacle avoidance would sometimes mistake directions

Render

Tweaked: Shadow rendering pipeline

Fixed: Occasional shadow flickering

Modding

Added: Color legend and more information to the weapon blast debug
Added: -worldSystemsConfig CLI param
Added: SCR_DamageSufferingSystem for local batch processing of damage effects
Added: AutoScrollComponent to unify various implementations
Added: ScrollComponent support for vertical scrolling

Changed: Registration/unregistration to handle damage system's on frame logic can be done now with dedicated functions instead of entity activation/deactivation
Changed: Move RagdollTest.et into Prefabs/RagdollEditor
Changed: Optimized ScrollComponent to only tick when active

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