Attention soldiers,
We updated the Steam and Xbox Experimental applications of the game.
1.0.0.42 Changelog
Game
Changed: Rotors now take CollisionDamage at lower speeds
Tweaked: Deployable radio exclusion zone for enemy bases; also enabled query for all bases, not just HQs
Fixed: Character's locomotion animation speed hasn't respected movement change caused by collisions
Fixed: Teleportation of character during paused simulation
Fixed: Character's stance wouldn't reliably change when the character was colliding
Fixed: Possible to toggle the flashlight while unconscious
Fixed: Inventory is not closed when a character is deleted
Fixed: Invisible supplies have collisions with projectiles and grenades
Fixed: Empty groups on Game Master are no longer visible
AI
Changed: Renamed AILimit methods so they make more sense
Fixed: AI was not using their rifles against helicopters
Playable Content
Fixed: ScenarioFramework - Intel item gets deleted by GarbageManager if it is not picked up soon after spawning
Multiplayer
Fixed: Vehicle lights would immediately go out again when switched on by a client
Fixed: Switching vehicle lights on the client would not always update emissive surfaces
Fixed: Game server properties were not kept after server reload
Controls
Changed: Jump out actions - 2x instead of Hold, to better prevent accidental ejections
Changed: Gamepad control scheme for the character has been adjusted based on community feedback and current possibilities
Changed: Gamepad - Freelook - RB Hold instead of RS Click toggle
Changed: Gamepad - Temporary sprint by holding LS allowed again
Changed: Gamepad - Adjust lean to RS Hold + LS Move Horizontal, reset by sprint
Changed: Gamepad - Adjust stance to RS Hold + LS Move Vertical
Changed: Gamepad - Helicopter autohover input filter to LS Click
Changed: Gamepad - Helicopter engine to LS + X (was View + X)
Changed: Gamepad - Helicopter brakes to LS + B (was View + B)
Reverted: Gamepad - Weapon selection and quick slots - Reverted to View + Right Stick or XYAB
Reverted: Gamepad - Drop current item - Reverted to View + DPad Left
Reverted: Gamepad - Unequip current item - Reverted to View + DPad Right
Reverted: Gamepad - Lower weapon - Reverted to RB + B Click
Reverted: Gamepad - Weapon safety - Back to RB + B Hold
Reverted: Gamepad - Toggle bipod - Back to RB + Hold A
Reverted: Gamepad - Switch optics - Back to RB + Y Click
Reverted: Gamepad - Toggle illumination - Back to RB + Y Hold
Reverted: Gamepad - Finger pointing - Back to RB + DPad Right
Removed: Gamepad - Focus removed from RS Hold - duplicated with LT
Removed: Gamepad - Toggle freelook removed from RS Click - now freelook is on RB Hold
Fixed: Gamepad - Left Trigger adjustable focus delay was interrupted upon key frames, resulting in erratic focusing when toggling ADS (#T176262)
Known Issues
Game:
Supply amount on bases is 0 after loading session save
Players are unable to change stance after getting dragged from the vehicles when they are unconscious
Getting into an unconscious state while leaving the vehicle can lead to player desync
Players sometimes cannot join already existing groups on the server after they connect
Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller
Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
The base will sometimes show the supply count in a decimal number
Some items in the inventory can look blurry and have with low poly texture
UI in the vehicle or the turret can be hard to see
Composition holograms completely blind players when they are building structures with a shovel
FidelityFX Super Resolution reset after changing the Quality preset
Moving items in the inventory while using Arsenal will consume these items
Players that die with the shovel equipped will see the composition holograms even without it
The supply amount in build mode does not update correctly
AIs will continue firing in the same direction from turrets if they fall unconscious
AIs from the Living Quarters gather together when defending the base
Players are sometimes not able to repair some zones on vehicles
M998 is getting caught on small curbs and other small objects
Some fortifications are getting deleted on the server after placement
Building previews are rarely visible for players without shovel-equipped
Players sometimes see only the disassemble action on recently placed composition
The backpack is not visible in inventory after being equipped
Missing clutter on Radeon cards post 23.9.1 driver
Taking a medical box after dragging and dropping it into the sub-inventory breaks UI
AI aims slowly with turrets
Exiting Flipped vehicles can place character under the ground
The camera in the vehicle can shake violently when traveling
The player needs to exit and re-enter the vehicle for the issue to stop happening
Controls:
Gamepad - Select grenade launcher conflicting with Select weapon slot 3 on View + A - Workaround is to reselect current weapon (View + X, View + Y) - Fixed in 1.0.0.44
Gamepad - Some View combos can only be activated shortly until the quick slots radial menu is displayed - pressing B will close the radial menu and restore access to these combos
Some control hints are not being displayed while the quick slots radial menu is opened
Game Master:
Players getting killed by GM are punished for suicide
Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
Workaround: Delete entities in smaller batches
Players leaving GM on a populated server have a higher chance of being kicked from the server
Warnings:
Progress is not indicated when processing downloaded data.
Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.