Cover image of Experimental Update

Attention soldiers,

We updated the Steam and Xbox Experimental applications of the game. Changelog


  • Changed: Rotors now take CollisionDamage at lower speeds

  • Tweaked: Deployable radio exclusion zone for enemy bases; also enabled query for all bases, not just HQs

  • Fixed: Character's locomotion animation speed hasn't respected movement change caused by collisions

  • Fixed: Teleportation of character during paused simulation

  • Fixed: Character's stance wouldn't reliably change when the character was colliding

  • Fixed: Possible to toggle the flashlight while unconscious

  • Fixed: Inventory is not closed when a character is deleted

  • Fixed: Invisible supplies have collisions with projectiles and grenades

  • Fixed: Empty groups on Game Master are no longer visible


  • Changed: Renamed AILimit methods so they make more sense

  • Fixed: AI was not using their rifles against helicopters

Playable Content

  • Fixed: ScenarioFramework - Intel item gets deleted by GarbageManager if it is not picked up soon after spawning


  • Fixed: Vehicle lights would immediately go out again when switched on by a client

  • Fixed: Switching vehicle lights on the client would not always update emissive surfaces

  • Fixed: Game server properties were not kept after server reload


  • Changed: Jump out actions - 2x instead of Hold, to better prevent accidental ejections

  • Changed: Gamepad control scheme for the character has been adjusted based on community feedback and current possibilities

  • Changed: Gamepad - Freelook - RB Hold instead of RS Click toggle

  • Changed: Gamepad - Temporary sprint by holding LS allowed again

  • Changed: Gamepad - Adjust lean to RS Hold + LS Move Horizontal, reset by sprint

  • Changed: Gamepad - Adjust stance to RS Hold + LS Move Vertical

  • Changed: Gamepad - Helicopter autohover input filter to LS Click

  • Changed: Gamepad - Helicopter engine to LS + X (was View + X)

  • Changed: Gamepad - Helicopter brakes to LS + B (was View + B)

  • Reverted: Gamepad - Weapon selection and quick slots - Reverted to View + Right Stick or XYAB

  • Reverted: Gamepad - Drop current item - Reverted to View + DPad Left

  • Reverted: Gamepad - Unequip current item - Reverted to View + DPad Right

  • Reverted: Gamepad - Lower weapon - Reverted to RB + B Click

  • Reverted: Gamepad - Weapon safety - Back to RB + B Hold

  • Reverted: Gamepad - Toggle bipod - Back to RB + Hold A

  • Reverted: Gamepad - Switch optics - Back to RB + Y Click

  • Reverted: Gamepad - Toggle illumination - Back to RB + Y Hold

  • Reverted: Gamepad - Finger pointing - Back to RB + DPad Right

  • Removed: Gamepad - Focus removed from RS Hold - duplicated with LT

  • Removed: Gamepad - Toggle freelook removed from RS Click - now freelook is on RB Hold

  • Fixed: Gamepad - Left Trigger adjustable focus delay was interrupted upon key frames, resulting in erratic focusing when toggling ADS (#T176262)

Known Issues


  • Supply amount on bases is 0 after loading session save

  • Players are unable to change stance after getting dragged from the vehicles when they are unconscious

  • Getting into an unconscious state while leaving the vehicle can lead to player desync

  • Players sometimes cannot join already existing groups on the server after they connect

  • Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller

  • Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret

  • The base will sometimes show the supply count in a decimal number

  • Some items in the inventory can look blurry and have with low poly texture

  • UI in the vehicle or the turret can be hard to see

  • Composition holograms completely blind players when they are building structures with a shovel

  • FidelityFX Super Resolution reset after changing the Quality preset

  • Moving items in the inventory while using Arsenal will consume these items

  • Players that die with the shovel equipped will see the composition holograms even without it

  • The supply amount in build mode does not update correctly

  • AIs will continue firing in the same direction from turrets if they fall unconscious

  • AIs from the Living Quarters gather together when defending the base

  • Players are sometimes not able to repair some zones on vehicles

  • M998 is getting caught on small curbs and other small objects

  • Some fortifications are getting deleted on the server after placement

  • Building previews are rarely visible for players without shovel-equipped

  • Players sometimes see only the disassemble action on recently placed composition

  • The backpack is not visible in inventory after being equipped

  • Missing clutter on Radeon cards post 23.9.1 driver

  • Taking a medical box after dragging and dropping it into the sub-inventory breaks UI

  • AI aims slowly with turrets

  • Exiting Flipped vehicles can place character under the ground

  • The camera in the vehicle can shake violently when traveling

    • The player needs to exit and re-enter the vehicle for the issue to stop happening


  • Gamepad - Select grenade launcher conflicting with Select weapon slot 3 on View + A - Workaround is to reselect current weapon (View + X, View + Y) - Fixed in

  • Gamepad - Some View combos can only be activated shortly until the quick slots radial menu is displayed - pressing B will close the radial menu and restore access to these combos

  • Some control hints are not being displayed while the quick slots radial menu is opened

Game Master:

  • Players getting killed by GM are punished for suicide

  • Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server

    • Workaround: Delete entities in smaller batches

  • Players leaving GM on a populated server have a higher chance of being kicked from the server


  • Progress is not indicated when processing downloaded data.

  • Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.

    • Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.

Published on 

We want you for our mailing list!

We offer great content once a month just for you!