Cover image of Experimental Update

Attention soldiers,

We updated the Steam and Xbox Experimental applications of the game. Changelog


  • Changed: Inspect Casualty Widget now disappears after 5 seconds 

  • Fixed: Passengers in a helicopter were turned 45 degrees counter-clockwise

  • Fixed: Lights would turn off after the shutdown timer expired, but emissive parts would remain lit 

  • Fixed: Vehicle previews are displayed with loaded supplies despite not having supplies 

  • Fixed: Weapons are not rendered when viewing characters at long distance 

  • Fixed: Bases in conflict generated supplies on initialization to the wrong priority regarding supply containers and depots.

  • Fixed: Gadgets - flashlight is turning off when put away / ADS 

  • Fixed: Game Master compositions can be placed in positions where it shouldn't be possible.

  • Fixed: It was possible to get out from the hovering helicopter. Get out action has been disabled when altitude above ground level exceeds 3 meters

  • Fixed: Refunding a vest in the arsenal breaks it into its components 

Playable Content

  • Fixed: Conflict - Bases are no longer marked as out of signal range when covered by both the Mobile Command Unit and radio tower while reaching only the tower



  • Fixed: Gamepad - Inverting aiming at the controller should not affect the helicopter's cyclic 

  • Fixed: Wrong scaling of diagonal controller inputs, causing rectangular movement instead of oval. Thanks to bigbe28 for the report 


  • Fixed: Crash when moving a large number of entities in World Editor in Workbench

  • Fixed: Crash on Xbox when a particle effect with a nonexistent particle prefab is simulated

  • Fixed: Crash on Xbox caused by birds


  • Fixed: Xbox - workshop updates would always fail for addons greater than 2GB

Known Issues


  • Supply amount on bases is 0 after loading session save

  • Players are unable to change stance after getting dragged from the vehicles when they are unconscious

  • Getting into an unconscious state while leaving the vehicle can lead to player desync

  • Players sometimes cannot join already existing groups on the server after they connect

  • Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller

  • Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret

  • Players are unable to trigger lights with a widget in the vehicle in the first-person

  • Load button in the Pause Menu does nothing

  • The base will sometimes show the supply count in a decimal number

  • Some items in the inventory can look blurry and have a low poly texture

  • UI in the vehicle or the turret can be hard to see

  • Composition holograms completely blind players when they are building structures with a shovel

  • FidelityFX Super Resolution reset after changing the Quality preset

  • Moving items in the inventory while using Arsenal will consume these items

  • Players that die with the shovel equipped will see the composition holograms even without it

  • The supply amount in build mode does not update correctly

  • AIs will continue firing in the same direction from turrets if they fall unconscious

  • AIs from the Living Quarters gather together when defending the base

  • Players are sometimes not able to repair some zones on vehicles

  • Binoculars overlay sometimes gets stuck on the screen

  • M998 is getting caught on small curbs and other small objects

  • Some fortifications are getting deleted on the server after placement

  • Building previews are rarely visible for players without shovel equipped

  • Players sometimes see only the disassemble action on recently placed composition

  • The backpack is not visible in inventory after being equipped

  • Missing clutter on Radeon cards post 23.9.1 driver

Game Master:

  • Players getting killed by GM are punished for suicide

  • Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server

    • Workaround: Delete entities in smaller batches

  • Players leaving GM on a populated server have a higher chance of being kicked from the server


  • Progress is not indicated when processing downloaded data

  • Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs

    • Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts

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