Attention soldiers,
We updated the Steam and Xbox Experimental applications of the game.
1.0.0.47 Changelog
Game
Fixed: Character would be teleported on top of each other if they ran into each other
Controls
Changed: Controls & Inputs - Gamepad - CharacterNextMuzzle reverted to RB+A
Stability
Fixed: Crash when damaging hitzones attached to colliders after a model swap.
Fixed: Crash when neutralizing some sub-compositions from GM
Known Issues
Game:
Supply amount on bases is 0 after loading session save
Players are unable to change stance after getting dragged from the vehicles when they are unconscious
Getting into an unconscious state while leaving the vehicle can lead to player desync
Players sometimes cannot join already existing groups on the server after they connect
Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller
Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
The base will sometimes show the supply count in a decimal number
Some items in the inventory can look blurry and have a low poly texture
UI in the vehicle or the turret can be hard to see
Composition holograms completely blind players when they are building structures with a shovel
FidelityFX Super Resolution reset after changing the Quality preset
Moving items in the inventory while using Arsenal will consume these items
Players that die with the shovel equipped will see the composition holograms even without it
The supply amount in build mode does not update correctly
AIs will continue firing in the same direction from turrets if they fall unconscious
AIs from the Living Quarters gather together when defending the base
Players are sometimes not able to repair some zones on vehicles
M998 is getting caught on small curbs and other small objects
Some fortifications are getting deleted on the server after placement
Building previews are rarely visible for players without shovel-equipped
Players sometimes see only the disassemble action on recently placed composition
The backpack is not visible in inventory after being equipped
Missing clutter on Radeon cards post 23.9.1 driver
Taking a medical box after dragging and dropping it into the sub-inventory breaks UI
AI aims slowly with turrets
Exiting flipped vehicles can place character under the ground
The camera in the vehicle can shake violently when traveling
The player needs to exit and re-enter the vehicle for the issue to stop happening
Saved loadout preview doesn't show body parts
Controls:
Gamepad - Some View combos can only be activated shortly until quick slots radial menu is displayed - pressing B will close the radial menu and restore access to these combos
Some control hints are not being displayed while the quick slots radial menu is opened
Game Master:
Players getting killed by GM are punished for suicide
Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
Workaround: Delete entities in smaller batches
Players leaving GM on a populated server have a higher chance of being kicked from the server
Warnings:
Progress is not indicated when processing downloaded data.
Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.