Attention Soldiers,
We updated the Steam and Xbox Experimental applications of the game.
Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord.
1.7.0.33 Changelog
Assets
Changed: Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy
Fixed: The Soviet 6Kh4 bayonet had about 50% more range when compared to other bayonets
Fixed: Camo netting would obstruct the entrance to the bunker on Gull Island in HQC Arland
Fixed: Remove casualty should now properly remove the body from the vehicle
Vehicle Simulation
Tweaked: Better switching RND gears in full driving assistance mode
Tweaked: Replaced handbrake assistance with brake assistance, simplified gear shifting logic
Fixed: Engine governor caused the wheeled vehicles to stall on slopes; removed the throttle governor
Fixed: Handbrakes sometimes didn't properly stop the vehicle if brake torque was too large (e.g., in the case of LAV-25)
Fixed: In manual mode, gear shifting didn't correctly cause the reverse indicator lights to be triggered (gear state was stuck in Forward)
Fixed: Wheel aside and forward angles were measured incorrectly; wheel longitudinal force was not perpendicular to the contact normal
Fixed: AI didn't use brakes when changing gear direction (R to N/D, or D to R/N)
Fixed: Wheeled vehicles were slipping too much laterally
Playable FIA
Added: Enabled FIA in Legacy Conflict scenarios (Arland, Everon)
Added: Weapon cache locations for Legacy Conflict
Added: Enemy AI will engage deployed FIA tents and destroy them
Added: Toggle in mission header to disable Random Spawnpoints and Random Caches
Added: Toggle to enable spawning on bases and option to enable all bases or just ones within coverage of both the US and USSR
Fixed: FIA weapon cache supplies can now be dragged outside of it
Fixed: Removed MSAR requirement from mortar and NSV parts to match other factions
Fixed: Save loadout action was shown for factions that did not support saving custom loadouts
Fixed: Commander string in map info display will now be hidden if the faction has the commander role disabled
Fixed: Wrong notification message when friendly destroys deployed FIA tent
Stability and Performance
Fixed: Persistence memory leak
Fixed: VME when the server is executing SCR_CampaignBuildingEditorComponent.RplSave
Fixed: Added force closing of the build mode editor when no providers are set



