Cover image of 1.7.0.41 Experimental Update

Attention Soldiers,

We updated the Steam and Xbox Experimental applications of the game.

Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord.

1.7.0.41 Changelog

Assets

Added: Shovels in the inventory of Construction trucks

Changed: Color tweaks for M81 camo and M12 holster

Fixed: Grass obstructing cellar access at 076 051 on Kolguyev

Vehicle simulation

Fixed: Turbo Throttle setting was non-standard for LAV-25
Fixed: Incorrect brake torque/handbrake factors for a few vehicles (LAV-25, BTR-70, BRDM-2, UAZ-469)
Fixed: Handbrake state would reset in Full and Partial vehicle assistance modes

Tweaked: Softer dampening forces for all vehicles
Tweaked: Softer spring strength for M923A1 and UAZ-469
Tweaked: Slightly increased shifting times on BTR-70 and BRDM-2
Tweaked: LAV-25 suspension so that it is less prone to rolling over in tight corners
Tweaked: More realistic braking forces after braking code fixes
Tweaked: Throttle curve corrected for 10 km/h reverse speed for BRDM-2, M923A1, Š105, Š1203
Tweaked: Braking forces of nearly all vehicles were increased to idealistic standards
Tweaked: Braking force-to-time curve was adjusted for faster full braking force
Tweaked: Less punishing uphill shifting factors for M923A1
Tweaked: Brake assistance was used when the handbrake is on

Playable FIA

Added: Renegade faction, spawn points, and configuration

  • FIA will now punish rogue players by expelling them from their faction until they regain their rank

  • FIA Renegade punishment UI

Added: 38 base callsigns for FIA, configured to be used in Conflict
Added: Made new variants of camouflaged USSR fortifications to use FIA camo and be buildable by FIA

Changed: FIA hideout is now limited to 1 per group
Changed: Playable FIA disabled for smaller Conflict scenarios (Montignac, NorthCentral, SWCoast, and Western Everon) to avoid issues with random spawns and renegades that rely on it
Fixed: Destruction of the FIA hideout did not show a flattened tent object
Fixed: Several hints hidden from the FIA and Renegade factions
Fixed: FIA construction truck had the ability to build FIA FOBs
Fixed: FIA mortar emplacement wasn't rank-locked like it is for other factions
Fixed: Sometimes, a wrong icon was shown for FIA in build mode when the entry was blocked by the rank requirement

Stability and Performance

Fixed: Several crashes related to animations
Fixed: Crash related to item usage

General

Added: Reconnection Queue

Fixed: Rally point icon misplaced on bases that have no callsign
Fixed: It was possible to construct structures with a construction truck if the required rank was higher than sergeant

Playable Content

Fixed: The remaining time until conflict victory was not saved
Fixed: Player from faction A was able to build FOB with a construction truck from faction B
Fixed: Map weather report was showing wind direction as the direction in which the wind blows, instead of from which it blows, like it is in GM scenario properties

Modding

Added: Faction parenting, to make specific groups with separate interactions for AI, spawning, communication, etc.

Fixed: Removed spaces from the end of the names of quads in MilitaryIcons.imageset

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