Attention soldiers,
We are going to update the Steam and Xbox Experimental applications of the game today, March 9th.
0.9.7.97 Changelog
Game
Changed: Optimized colliders on Sandbag_01_bunker
Fixed: Quick regenerating navmesh tiles could lead to the incorrect final result
Fixed: Make log-scopes infinite recursion bulletproof.
Fixed: Closing stream not having prior record added when its last frame was ACKed
Modding - Enfusion Blender Tools
Added: Automatically register & import TXA files upon export
Added: Support for importing structures prefabs to blender
Fixed: Bug with importing materials that have a space in the path
VFX Update
Added: Particle FX light
Added: Particles - possibility to disable collision until a certain distance
Added: Weapon case 3d particles
Added: 3D vehicle debris and explosions
Added: Light into an explosion
Added: Lights into flash
Added: SCR_ParticleEmitter - CreateOriented(), CreateAsChildOriented() and CreateOrientedEx() methods
Added: Collision-enabled particle interaction layer settings
Changed: Metal bullet casing impacts, generic attenuation curves
Changed: Better particle FX collisions
Tweaked: SCR_ParticleEmitter - deperecated CreateWithTransformAsChild(), CreateWithTransformAsChildEx() and CreateAsChildEx() methods
Tweaked: Default values for particle material/prefab
Tweaked: Particle editor - new emitter is always created with the default material/prefab
Tweaked: Disabled lens flares for particle lights
Tweaked: Firearms particles
Tweaked: Polish of muzzle smoke
Tweaked: Particle FX - ConeAngleMinDist and ConeAngleRndRange
Fixed: Instability/oscillation/drifting of nearly static particles, sliding particles (oscillation and speed issues), adds more options for controlling bounce direction and sliding friction
Fixed: Disabled some invalid combinations of particle settings Collisions for local-space-simulation particles, local-space for prefab particles (the option is unavailable in the editor, but it was loaded and used anyway)
Fixed: Particle FX - random emit angle distribution for ConeAngle.x < 360
Fixed: Particle FX - emit cone visualization for ConeAngle.x < 360