Attention Soldiers,
We updated the Steam and Xbox Experimental applications of the game.
Important information for server admins:
Due to a known issue with this experimental update, it is necessary to run an official addon to ensure servers restart properly after matches by using the following server config:
"mods": [
{
"modId": "618CBC72C2D6859E",
"name": "Server Terminate HotFix",
"version": "1.0.0"
}
]
},
1.2.0.52 Changelog
General
Changed: Commanding icons
Changed: Field manual illustration for Commanding
Changed: Changed position of interior fan for Mi-8
Changed: Visualization of Commands in QuickSlots
Fixed: Removed offsets on various vehicles that break the get-in animations
Fixed: Missing get-in locator for the S1203 mesh
Fixed: Exit positions for nested turrets
Fixed: Character correctly positioned into tripod turret. Hands correctly attached on proxy too
Fixed: Character couldn't exit turrets, which were spawned inside the world layer
Fixed: Camera angles resetting after performing vehicle actions even if we stayed in freelook
Fixed: Cannot start get in/get out while someone else is opening/closing door
Fixed: Desync when two characters manage to start entering a vehicle at the precisely same frame
Fixed: Switching seats no longer gets character stuck when in the middle of the animation of sitting up or down
Fixed: TSH400g explosive is no longer stretching the arm when prone turning, also M112 was missing an IK pose in the prefab
Fixed: Armed explosive charges could be garbage collected
Fixed: Applying turret passenger position for as long as we're in transition from Locomotion
Fixed: Rendering artifacts on inventory items
Fixed: Sidestep offset to not make character step on sandbags when moving in turret nest
Fixed: Characters in helicopters going back to idle pose after dying
Fixed: UGL zeroing is now properly aligned in the prone stance
Fixed: Fixed haybales destruction
Fixed: Character flying when equipping a detonator inside vehicles
Stability
Fixed: Crash when a vehicle gets destroyed
Fixed: Dedicated server crash when loading scenario with AIs
Fixed: Crash on exiting world while debugging
Fixed: VME in case GetInWaypoint misconfigured
Fixed: VME when giving get in command to burning vehicle
Fixed: Possible crash from setting formation displacements
Fixed: Potential crashes for incorrect updates of roadparts and concurrent addition of roads while rebuilding
Fixed: Crash during pathfinding when start/end road is missing
Fixed: Crash when modifying roads
Fixed: VME in ScenarioFramework Area during initialization
Playable Content
Changed: Conflict - FIA supply caches now replenish their storage much quicker
Fixed: Game Master - GetOut appearing in living quarters
Fixed: Field hospital was lacking supplies
AI
Changed: Enlarged agent radius for vehicles navmesh from 2m to 2.6m
Changed: Tweaked pathfollowing for trucks and APCs
Changed: AI Car movement system correctly determines if its driver died
Changed: Road network rebuilding also modifies the width of the road to prevent splitting roads when possible
Changed: Road width modifications changed to be targeted to certain areas instead of the whole road
Changed: Moved Obstacle Avoidance out of character and added it to car as well
Changed: AIWorld default min road width, updated checkpoint bridge points
Changed: -disableNavmeshStreaming CLI param now accepts array of navmesh project names
Tweaked: Road Network - Rework navlink insertion
Fixed: Disconnected navlinks at Levi base
Fixed: Get in now waits for full compartment occupancy
Fixed: Partial exit of a vehicle when only part of the group gets stuck
Fixed: Road network links didn't work well with narrowed roads
Modding
Added: Vehicle doors can specify if they require a specific graph to be bound to a character to be opened/closed
Multiplayer
Fixed: Some network operations could get assigned to the wrong channel and cause stalls
Fixed: Shooting from turrets stops replicating to other clients after the gunner reloads a fully discharged magazine