Attention Soldiers,
We updated the Steam and Xbox Experimental applications of the game.
1.0.0.91 Changelog
General
Added: Random Weather Changes parameter in mission header
Added: AI gets out & moves away from danger reaction when vehicle is on fire
Added: All weapons have a tailored depth of field intensity when using Bokeh
Added: New iteration of keyboard, mouse, and controller hints textures
Changed: Increased the Fuel Support Station range of fuel pumps to make refueling with larger vehicles easier
Changed: Radial menu items and visuals for better visibility
Fixed: Dropping a gadget due to falling unconscious
Fixed: Character could get stuck in item changing when they start falling right after exiting a vehicle
Fixed: Player could get stuck in inspect animation
Fixed: Magazine/grenade stuck to player's hand when reloading is interrupted
Fixed: Animations could get stuck on fast switching of gadgets
Fixed: AI could be spawned inside of supplies containers
Fixed: Supply count not updating properly in build mode
Fixed: Dropping weapons as the Host could drop them for connected clients
Fixed: Missing back door SFX in medical vehicles
Fixed: Player count was not updated in role selection
Fixed: Respawn button not changing visuals to disabled when timer is visible
Fixed: FIA hand radios now use their own encoding
Fixed: AI completion of SmartAction, correct door movement danger reaction
Fixed: AI took over the character when the character woke up from an unconscious state while player was controlling the AI character
Fixed: Squad member coloring for vehicle nametags and vehicle display name priority logic
Fixed: M923A1 Arsenal/Construction falls through the ground after spawning
Fixed: Players don't lose access to opened unconscious characters' inventories when they wake up and go away
Fixed: Rejoining a hosted server opened the deploy menu on the host
Fixed: Character exiting from a turret propped up on sandbags would exit in the air and drop down
Fixed: Arsenal loadout saving action not localizing properly when the language is changed
Fixed: Pointing didn't end until interrupted by another action
Fixed: A delay between hitting the Lights key and the light turning on on vehicle M923A1
Fixed: Changing faction of vehicle when occupied
Fixed: Character could clip through barbed wire when under it and standing up
Fixed: Changing dynamic stance from crouch to stand could clip through walls
Fixed: Incorrect control hint shown in inventory when an item was selected via gamepad
Fixed: Extra sound when opening task list from map menu
Fixed: Possible missing physics component during vehicle initialization
Fixed: Moving Items directly to a vehicle while the vehicle storage is opened and the trunk is full will now move the item into cargo if it is available and has space
Fixed: Radial menu is now blocking aiming with mouse
Fixed: Topographic 2D map hints are now contextual instead of visible all the time
Fixed: Deploy menu tooltips were not colorized
Fixed: Living quarters AI were not added to same group if there was combat during spawning
Fixed: Map radial menu open input filter changed to down from click
Fixed: Doubled number icons on quickbar
Fixed: Belt/magazine animation when reloading machine guns
Fixed: Doors in some buildings are no longer opening the wrong way
Fixed: Climb action on a ladder was not being clamped to radius set in context
Fixed: Removed duplicated entities on both maps
Stability
Fixed: Bodies and items were not deleted correctly by garbage collector
Fixed: Possible crash when using a turret
Fixed: Possible crash on collisions with scaled trimesh geometries
Fixed: Items and Vehicles are now correctly cleaned up
Fixed: Workbench crash on startup with missing dependencies
Fixed: Crash caused by settings loading race condition
Fixed: Crash caused by reload while a turret was being deleted
Fixed: Possible crash when dragging support gadgets into cloth slots in inventory
Fixed: VME in getting compartments
Fixed: VME when deleting a vehicle
Fixed: Possible VME when using gadget on the map
Fixed: VME when AI is removed through Game Master when walking out of Living Quarters
Modding
Added: SightComponent's can force the nearby DOF to be simple depth of field for this sight
Added: Option to set additional respawn time per spawn point
Fixed: Infinite ammo debug was deleting ammo after reloading
Removed: The garbage system has been reverted to Garbage Manager for the time being until the next major update
Server Administration
Fixed: #logout was not working on Dedicated Servers/Listen Server
Fixed: RCON - Permission settings are not working properly
Fixed: Admin panel ban/kick does nothing
Game Master
Added: Static compositions are blacklisted from Game Master (GM) asset browser and are only available at specific places in world
Fixed: VON radial menu opening in other menus (GM asset browser, player list) is prevented
Fixed: Audible heartbeat when bleeding in GM
Fixed: Arma vision player character effects were applied to the enemy faction
Fixed: A player created through GM was not part of a group
Fixed: Many entities in compositions still had placeholder images
Playable Content
Changed: Increased deploy time on bases under attack
Changed: Fuel depots built in bases no longer affect the seizing timer
Changed: Only update spawn points when the amount of resources in the base changes
Changed: Rules of supplies being generated in bases
Fixed: Enemy faction can no longer observe the map icon flashing when you start capturing a base
Fixed: Building & dismantling services in bases now have real-time effect on the seizing timer
Fixed: Living Quarters and vehicle depots placed by previous faction and built by new base owner had wrong faction assigned
Fixed: Base services were not registered properly sometimes
Fixed: Transporting dead crew members no longer awards rank progression (T176697)
Fixed: The loadout cost was not shown in the deploy menu
Fixed: Vehicle support station modules were not indestructible
Fixed: Conflict base spawnpoints were sometimes disabled after loading a save
Fixed: Transport request timer is reset upon reconnecting
Fixed: Tutorial sniper position is no longer on tower, but on a mat under it
Fixed: Changed advanced driving tutorial last stage duration to match hint duration
Fixed: Radio announcer line for the refueling station was played when US helipad was built
Fixed: "Not enough resources" action now takes priority over "Rank limitation" when building
Scenario Framework
Added: SlotMarker
Added: Options to set AI Skill and minimum number of units after balance calculations for SlotAI
Added: ToggleLight action
Fixed: Sample world errors and warnings
Fixed: Debug in GameModeManager doesn't spawn tasks
Fixed: Reentering Clear Area task area via Teleport results in Completion
Fixed: Trigger notification shows wrong minimum number of players needed