Attention Soldiers,
We updated the Steam and Xbox Experimental applications of the game.
1.1.0.15 Changelog
General
Changed: Red dot carry handle optics now hide parts of the model to avoid "tube" effect
Changed: Arsenal contents, now all weapons start without attachments
Changed: Added back the green M16 rifles, carbine, and optics
Tweaked: AI perception light curves
Tweaked: Adjusted swimming collider size
Fixed: Slot selection with mouse wheel was changing character speed
Fixed: Characters were sometimes sitting sideways in vehicles
Fixed: Misplaced hands when using new UAZ with machine guns
Fixed: Soviet medical bag was causing shouldered weapons to create a gap between weapons and body
Fixed: UK59 ejection port never closing after firing
Fixed: No animation was played when jumping unarmed
Fixed: Correct ammo string for NSV ammo box
Fixed: Supplies were shown incorrectly when opening inventory container
Fixed: Character should not jump up/down when manning static turrets
Fixed: Position of unconscious crew in S1203
Fixed: Objective description was not visible when using controller to select task
Fixed: No refund when disassembling a composition
Fixed: Hosting a listen server now properly stops ongoing addon downloads
Fixed: Freelook was reset when opening pause menu
Fixed: Chat window was still visible in Armavision when UI was turned off
Fixed: Freelook was behaving incorrectly in some vehicles
Fixed: Single deaths sometimes counted as multiple deaths
Fixed: Sight zeroing could be unaligned for newly equipped weapons
Fixed: Missing sound of turret hitting aiming limits
Playable Content
Added: Game Master can now enable and disable supplies on entities with supply usage as well as globally
Changed: Rank limitation for Requesting AI and building Barracks has been changed to Sergeant
Changed: Vehicle request no longer affected by enemy presence in the base
Fixed: Wrongly calculated budgets GM/Free Roam Building when more players were in building mode
Fixed: Tutorial: Take long-range radio was not available
Fixed: Combat Ops: Support Attack in Saint Pierre could not be completed
Fixed: Conflict: Objectives should now correctly reflect the current base owners
Fixed: Helicopter placement was often impossible due to obstruction
Fixed: Icons of finished or canceled tasks were still present in the map when loading a save
Fixed: Objectives list can now be closed with the escape key
Modding
Fixed: Obsolete addon could be incorrectly marked as removed instead of obsolete in UI
Fixed: Scenario Framework: Slots were not sending invoker when entity was already spawned
Stability
Fixed: Possible server crash when mass killing AI on ladder
Fixed: High memory consumption when using large enum value in ECommonItemType