Attention soldiers,
We're going to update the Steam and Xbox Experimental applications of the game. The game will be updated today, August 31st. There will be server downtime between 12:00 - 15:00 CET.
0.9.9.87 Changelog
Game
Changed: Squad marker - players' own squad now has higher opacity than others
Changed: Squad marker info layout has squad leader nickname marked with an icon
Changed: Squad marker refresh rate to 10 seconds
Changed: Squad leader markers are now clickable and display group info on hover
Fixed: Fixed a bug where a turret could keep shooting after the character became unconscious.
Fixed: 2D Optics - Binoculars overlay stuck on screen when exiting free building mode
Fixed: 2D Optics - Non-illuminated reticles may become translucent
Fixed: Multiple issues with nametags
Modding
Added: Dynamic marker example class with documentation
Changed: Separate replication from ParticleEffectEntity to an inherited entity ReplicatedParticleEffectEntity
Fixed: Crash when there is no effect position in MuzzleEffectComponent
Fixed: Crash when there is no effect position in MotorExhaustEffectComponent
Workshop
Fixed: Exiting the game during mod download corrupts said mod and redownloading shows download progress exceeding 100%
Fixed: Interrupted add-on download fails after continuing
Fixed: Various download issues
Enfusion Blender Tools
Fixed: Batch FBX export no longer adds leaf bones
Stability
Fixed: Crash when meleeing a fire hydrant. DamageContext's lifetime could expire, resulting in a crash.
Fixed: Game crashes when opening server details in quick succession
Fixed: WB crashes if it starts with broken scripts
Fixed: Crash when downloading addon on Xbox
Known Issues
Game
Incorrect faction player count in the Deploy Menu
Players sometimes cannot join already existing groups on the server after they connect
All vehicles will disappear after 10 minutes of not using them
Some buildings/compositions can be built without a proper obstruction check making these buildings/compositions unusable
Deleting objects/fortifications does not reimburse supplies when it was built from a supply truck but deleted from the camp's freebuilding mode
Exploding on own placed mines while in a vehicle counts as Friendly Fire on DS
Screen effects (from blood loss for example) are displayed over UI elements such as chat
Radiofrequency defaults to 32 (or 38 for Soviets) no matter the group
Respawning on the radio in the vehicle will not allow players to use gadgets
AIs can teleport behind the wall if they are not able to get there normally
Players can get stuck in a tripod turret if they fall into an unconscious state and get healed
Players in gunner position can't capture bases
Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
Game Master
Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
Workaround: Delete entities in smaller batches
Entity filters in GM do not work properly
Using a lightning strike with GM that has a character placed in the scenario will not do anything
GM needs to delete his character or change the keybinding for the lightning strike
Workshop
After enabling a previously disabled add-on, included missions are not displayed in the "Scenarios" tab until the game is restarted
Xbox: The player isn't informed about full addon storage
If the player reports a mod and tries to join the server that has that mod reported, he is unable to progress toward the dialog that shows up on the screen
In order to join the server, he has to open the Workshop tab and cancel the report from it
Warning:
Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.