Attention soldiers,
We're going to update the Steam and Xbox Experimental applications of the game. The game will be updated today, August 24th. There will be server downtime between 12:00 - 15:00 CET.
0.9.9.83 Changelog
Game
Added: Everon - New Power plant location
Added: Everon - Tourist trails
Added: Everon - Set of recreational props
Added: Everon - Flavor update (murals, posters, notice boards)
Added: New color variants of Church_01
Added: New variants of cargo containers
Added: Ocean simulation synchronization
Changed: Everon - Satmap updated
Changed: Increased saline bag effect from 30 to 90 seconds
Changed: Map markers configured
Tweaked: Blending of ADS state in different situations
Fixed: ArmaVision Camera was visible on the map which allowed players to exploit it as a map marker.
Fixed: HUD Manager's Layer Handlers didn't register themselves to HUD Manager upon initialization.
Fixed: Base supplies are no longer deducted for pre-built services when loading a save
Fixed: Game Master budgets desynchronizing for clients
Fixed: Newly joined Game Master Clients have the wrong budget information
Fixed: Arland base couldn't be captured because defender FIA AI was spawned inside a fuel tank
AI
Changed: AI simulation was spread through multiple frames by default
Fixed: Navmesh Server should run only when using Workbench
Visuals
Added: Ambient Insects
Added: Shore wave effect
Added: Tessendorf foam accumulation
Added: Particles - Emissivity curve
Added: Per-effect particle collision presets
Added: Particle lights - world-space relative y-translation
Added: Particle light shadows
Changed: Forest Generator now supports partial regeneration
Tweaked: Particle emissivity multiplier - better behavior for LV < 0
Tweaked: Particles - Better behavior of emissivity map
Stability
Fixed: Compartment occupant was cleared too early leading to a server crash later
Fixed: Crash that happened when destructible entities had HandleDamage called with non-valid damage types
Fixed: Crash when trying to host the game from the client
Fixed: Crash when download fails due to lack of storage space
Fixed: Workbench crash with EquipedLoadoutStorageComponent
Fixed: Crash caused by improper handling of controls
Fixed: Linux server crash with DetachEntity
Workshop
Added: Downloading calculation of size between version patches
Added: Author block/report cancel when joining a server
Tweaked: Workshop - download speed optimization
Fixed: Crash when addon download fails due to CRC check or corrupted SHA
Fixed: Workshop - download may freeze if the connection is unstable
Modding
Added: ParticleEffectEntity is now replacing SCR_ParticleEmitter
Added: BaseWorld::GetTimeSlice script API
Added: Ability to disable AIGroup/AIAgent from script and code
Added: Particles API getters/setters support for Max LV param
Audio
Added: WaterDepth signal
Added: Dedicated sounds for explosions in water
Known Issues
All vehicles will disappear after 10 minutes of not using them
Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
Workaround: Delete entities in smaller batches.
Some buildings/compositions can be built without a proper obstruction check making these buildings/compositions unusable
After enabling a previously disabled add-on, included missions are not displayed in the "Scenarios" tab until the game is restarted
Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
Deleting objects/fortifications does not reimburse supplies when it was built from a supply truck but deleted from the camp's freebuilding mode
Players sometimes cannot join already existing groups on the server after they connect
Exploding on own placed mines while in a vehicle counts as Friendly Fire on DS
Respawning on the radio in the vehicle will not allow players to use gadgets
Screen effects (from blood loss for example) are displayed over UI elements such as chat
Radiofrequency defaults to 32 (or 38 for Soviets) no matter the group
Downloading progress can overflow 100% due to wrong data count. This happens when downloading of the same addon is paused and unpaused
Xbox: The player isn't informed about full addon storage
AIs can teleport behind the wall if they are not able to get there normally
Players can get stuck in a tripod turret if they fall into an unconscious state and get healed
The turret will continue firing when a player enters an unconscious state while shooting
A client can crash after trying to download the mod again with an unstable connection
Players in gunner position can't capture bases
Entity filters in GM do not work properly
Incorrect faction player count in the Deploy Menu
Binoculars overlay can get stuck on the player's screen after entering/leaving GM/ArmaVision
VFX explosion is triggered when the vehicle hull hit zone receives damage
Using a lightning strike with GM that has a character placed in the scenario will not do anything
GM needs to delete his character or change the keybinding for the lightning strike
Warning:
Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.