Attention Soldiers,
We updated the Steam and Xbox Experimental applications of the game.
Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord.
1.7.0.24 Changelog
Assets
Changed: It is now possible to destroy razor wire by hitting it with a weapon that has a bayonet attached to it
Fixed: Disabled the "Chambered Ammo" component in the LAV's turret to enable shooting after reloading
Fixed: FIA Backpack radio RF-10 didn't have the same encoding as the FIA handheld R-148 radio
Fixed: A clipping fridge through a sink in one of the variants of Apartment building
Fixed: Razor wire barriers were very hard to destroy with explosives
General
Changed: Improvement for a zeroing issue after the character is spawned in multiplayer
Fixed: Doors would initialize their animations twice for joined-in-progress clients
Fixed: If a door was not in its initial state (e.g., the initial state was closed, and it has been opened), its state would be incorrect for join in progress
Fixed: Check for deploying MHQ on dedicated servers
Fixed: Enemy faction could use MHQ if the vehicle is occupied
Fixed: MHQ could not be re-deployed after loading a save
Fixed: Missiles were despawning when exiting the top of the world
Fixed: Detaching a bayonet didn't reduce the weapon damage multiplier
Playable Content
Added: FIA Deployable Tent for Conflict - added to Arsenal, costs 200 supplies
Added: FIA Hideout now has supply space and can be resupplied from a vehicle
Changed: Added additional hitpoints for Combat Ops Transmission Tower weak points - making it easier to destroy
Removed: Prebuilt FIA Arsenals from all Conflict scenarios
Removed: Faulty USSR arsenal on top of Pik Pobedy
Stability and Performance
Changed: Disabled trace routing and analytics for failed requests
Render
Fixed: Set Grass draw distance in the Overall High graphics preset from the default 175m to 100m
Controls and UI
Fixed: Markers not being shown when the map is opened for the first time
Fixed: Unloaded icons for the player's default mode in admin view
Modding
Changed: DamageEffectEvaluator is now exposed to script and moddable



