Cover image of Experimental Update

Attention soldiers,

We're going to update the Steam and Xbox Experimental applications of the game. The game will be updated today, April 6th. There will be server downtime between 12:00 - 15:00 CET.

Importantly, this changelog is aggregated to previous experimental version Changelog


  • Added: Free Roam Building Composition direction indicator

  • Added: Peaked cap for USSR hvt character

  • Changed: Free Roam Building -  New implementation of the ranks limitation

  • Changed: Build support structure task disabled

  • Changed: DamageManager.HandleDamage now takes instigator as a parameter instead of damageSource

  • Tweaked: Tripod prefabs + compositions which use them. Also assigned correct anim graphs to tripods and tweaked compartment accessibility

  • Fixed: Free Roam Building - it's no more possible to place composition into the water

  • Fixed: Null pointer to instance in SetAIWaypoint function

  • Fixed: Multiple cases where instigators would be reset before player deaths

  • Fixed: Missing viewgeo of DoorFrame_MetalGate_04_Small

  • Removed: MineFlag from BTR to prevent error spam

Modding - General

  • Added: Version of MpTest world without game mode and any other prefabs which can be used by the community to test their custom game modes

  • Added: Tracer bullet base prefab (Ammo_BulletTracer_Base) for community usage.

VFX Update

  • Added: Case for 762x39PS, tweak material

  • Removed:  PI division for diffuse lighting 

  • Removed: Casings on vehicle roof impact bank


  • Fixed: Linux DS crash on bleeding particle FX

  • Fixed: Crash in font rendering

  • Fixed: Render Crash - Loading GM save with character holding RHS AN/PRC-152 radio

  • Fixed: Crash while loading configs when a lot of mods were enabled

  • Fixed: Crash on deleted Resource name of Behavior tree that was stored in BTmanager


  • Fixed: Flickering shadows

  • Fixed: River flow maps are not present in the built data


  • Fixed: Loading of offline available addons, corrupted addons shouldn't prevent game starting

  • Fixed: Crash when opening Workshop when you have lots of mods

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