Attention soldiers,
We're going to update the Steam and Xbox Experimental applications of the game. The game will be updated today, April 6th. There will be server downtime between 12:00 - 15:00 CET.
Importantly, this changelog is aggregated to previous experimental version 0.9.7.97.
0.9.7.108 Changelog
Game
Added: Free Roam Building Composition direction indicator
Added: Peaked cap for USSR hvt character
Changed: Free Roam Building - New implementation of the ranks limitation
Changed: Build support structure task disabled
Changed: DamageManager.HandleDamage now takes instigator as a parameter instead of damageSource
Tweaked: Tripod prefabs + compositions which use them. Also assigned correct anim graphs to tripods and tweaked compartment accessibility
Fixed: Free Roam Building - it's no more possible to place composition into the water
Fixed: Null pointer to instance in SetAIWaypoint function
Fixed: Multiple cases where instigators would be reset before player deaths
Fixed: Missing viewgeo of DoorFrame_MetalGate_04_Small
Removed: MineFlag from BTR to prevent error spam
Modding - General
Added: Version of MpTest world without game mode and any other prefabs which can be used by the community to test their custom game modes
Added: Tracer bullet base prefab (Ammo_BulletTracer_Base) for community usage.
VFX Update
Added: Case for 762x39PS, tweak material
Removed: PI division for diffuse lighting
Removed: Casings on vehicle roof impact bank
Stability
Fixed: Linux DS crash on bleeding particle FX
Fixed: Crash in font rendering
Fixed: Render Crash - Loading GM save with character holding RHS AN/PRC-152 radio
Fixed: Crash while loading configs when a lot of mods were enabled
Fixed: Crash on deleted Resource name of Behavior tree that was stored in BTmanager
Render
Fixed: Flickering shadows
Fixed: River flow maps are not present in the built data
Workshop
Fixed: Loading of offline available addons, corrupted addons shouldn't prevent game starting
Fixed: Crash when opening Workshop when you have lots of mods