Attention Soldiers,
We're going to update the Steam and Xbox versions of the game. The game will be updated today, December 8th. There will be server downtime between 12:00 - 15:00 CET.
0.9.7.48 Changelog
Game
Added: Custom arsenal into Combat Ops and the possibility to save loadout and spawn with it
Added: Conflict - MP serialization, client data (stored faction & rank)
Fixed: Login dialog password obfuscation
Fixed: Explosions are now traced against the center of mass, not the origin
Fixed: Explosions would not be blocked by walls
Tweaked: Damage computation for explosions
Tweaked: 2D Map - Update default values on Rasterization export
Fixed: Avoid swapping AI movement components if the controlled entity is a player
Fixed: Gamepad usage of GadgetMap (DPad Right + B) does not prevent GetOut action
Fixed: ScenarioFramework - Task notification pop-up duplication when someone assigns/unassigns task
Fixed: Missing penalty component to CombatOps
Fixed: Weapon unequippable after being slung and then moved in inventory to a different slot
Fixed: ScenarioFramework Deliver Intel glitch can cause the Exfil task to appear
Fixed: Game slowdown caused by shooting into water bodies (ponds, lakes, rivers), fixes incorrect behavior of water impact particles
Fixed: Script error when entering a turret compartment with an empty weapon slot
Fixed: Conflict: Wrong assets spawned around relay towers
Fixed: Leaning not replicated properly
Fixed: Character state stayed modified even after the item in hand was deleted
Stability
Fixed: Backend Crash when the player is removed during authentication
Fixed: Crash when the inheritance of unrelated classes, fixes crash on modded loadouts
Fixed: Crash when there is a type mismatch in BTNode inputs
Fixed: Crash on ResetVehicle not handling missing entity
Fixed: Memory leak in the scripted camera
Fixed: Crash in audio caused by delays
Fixed: Crash when BaseLoadoutClothComponent's area type is not set
Fixed: Memory leak when server shutdowns immediately after creation
Fixed: Crash because HelicopterControllerComponent doesn't perform validity check when running simulation
Enfusion Blender Tools
Changed: Any game data processing is now done via Workbench Bridge, following are the features that require running a version of Workbench (Operator's/Property's description contains a warning too):
TXA export
Enfusion materials import(Enfusion Tools → Import → FBX)
FBX export(Enfusion Tools → Export→ FBX)
Colliders Setup
Model Quality Assurance(only if " 'usage' Property " is checked)
Changed: Model Quality Assurance now uses Geometry Nodes setup to visually indicate invalid geometry(see "Invalid Topology" Collection)
Changed: New TXA export interface
Better general look - no longer need to expand the right panel to see parameters
Export profiles & diff poses are reliably stored in the file itself
Ability to search through export profiles and diff poses
Tweaked: Significant improvement to TXA exporter speed while exporting more complex actions
Fixed: Exporting of weapon IK poses