Cover image of 0.9.7.48 Update

Attention Soldiers,

We're going to update the Steam and Xbox versions of the game. The game will be updated today, December 8th. There will be server downtime between 12:00 - 15:00 CET.

0.9.7.48 Changelog

Game

  • Added: Custom arsenal into Combat Ops and the possibility to save loadout and spawn with it

  • Added: Conflict - MP serialization, client data (stored faction & rank)

  • Fixed: Login dialog password obfuscation

  • Fixed: Explosions are now traced against the center of mass, not the origin

  • Fixed: Explosions would not be blocked by walls

  • Tweaked: Damage computation for explosions

  • Tweaked: 2D Map - Update default values on Rasterization export

  • Fixed: Avoid swapping AI movement components if the controlled entity is a player

  • Fixed: Gamepad usage of GadgetMap (DPad Right + B) does not prevent GetOut action

  • Fixed: ScenarioFramework - Task notification pop-up duplication when someone assigns/unassigns task

  • Fixed: Missing penalty component to CombatOps

  • Fixed: Weapon unequippable after being slung and then moved in inventory to a different slot

  • Fixed: ScenarioFramework Deliver Intel glitch can cause the Exfil task to appear

  • Fixed: Game slowdown caused by shooting into water bodies (ponds, lakes, rivers), fixes incorrect behavior of water impact particles

  • Fixed: Script error when entering a turret compartment with an empty weapon slot

  • Fixed: Conflict: Wrong assets spawned around relay towers

  • Fixed: Leaning not replicated properly

  • Fixed: Character state stayed modified even after the item in hand was deleted

Stability

  • Fixed: Backend Crash when the player is removed during authentication

  • Fixed: Crash when the inheritance of unrelated classes, fixes crash on modded loadouts

  • Fixed: Crash when there is a type mismatch in BTNode inputs

  • Fixed: Crash on ResetVehicle not handling missing entity

  • Fixed: Memory leak in the scripted camera

  • Fixed: Crash in audio caused by delays

  • Fixed: Crash when BaseLoadoutClothComponent's area type is not set

  • Fixed: Memory leak when server shutdowns immediately after creation

  • Fixed: Crash because HelicopterControllerComponent doesn't perform validity check when running simulation

Enfusion Blender Tools

  • Changed: Any game data processing is now done via Workbench Bridge, following are the features that require running a version of Workbench (Operator's/Property's description contains a warning too):

    • TXA export

    • Enfusion materials import(Enfusion Tools → Import → FBX)

    • FBX export(Enfusion Tools → Export→ FBX)

    • Colliders Setup

    • Model Quality Assurance(only if " 'usage' Property " is checked)

  • Changed: Model Quality Assurance now uses Geometry Nodes setup to visually indicate invalid geometry(see "Invalid Topology" Collection)

  • Changed: New TXA export interface

    • Better general look - no longer need to expand the right panel to see parameters

    • Export profiles & diff poses are reliably stored in the file itself

    • Ability to search through export profiles and diff poses

  • Tweaked: Significant improvement to TXA exporter speed while exporting more complex actions

  • Fixed: Exporting of weapon IK poses

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