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Survive Arland 2.0

by iRON79
Survive Arland 2.0

Summary

Survive Arland in a difficult world where groups of survivors and infected fight each other!
This scenario is not for those used to easy success, requires patience and caution, just as in real life.

Description

Finally this scenario could get closer to my original plan.
In this 2.0 version you can choose from 3 factions and altogether 12 players can join simultaneously, so you can play even team deafth matches.
As a survivor, you start with a knife, you have to get weapons from others or from the dead or you can loot stuff and trade it for weapons.
The world keeps alive, human AI and infecteds respawn, thanks to Dynamic.

Players:
- Max 12 players
- 3 factions

The open world:
- Random scarse loot: no weapons, only magazine, equipment, optics, medicine, food and drinks ( food and drink only replace lost blood)
- Trade camps: 4 bunkers specialised on different trade items, but all trade the basic stuff
- Random human AI: Red and Green survivors
- Random Red and Green veteran and elite survivor teams and Federal Security Forces
- Random camps: spawned Red or Green survivor teams and loots
- Random infecteds: they are mostly in buildings; their traits are customised based on their location (at military base they will weare military gear and in settlements civil outlook); all infecteds have loot
- Random Heli crash: spawned crashed helicopter and Red or Green survivor teams and loots
- Random vehicles: spawned boats and cars (cars may have some scarse loot but low fuel)

Hints from traders
Trade camps can give several looting hints which will appear on the map if you have one:
- Find tree hideouts and spawned loots
- Valuable loots (items you can then sell to the trader)
- Supply containers (heavy weight loot, requires car for transportation to the trader)

AI:
- Reds (Survivor group)
- Greens (Survivor group)
- Federal Security Forces (The Federal Security Forces were tasked with clearing Arland of survivors before chaos reigned. That didn't work and they retreated to safety. In the event of an intrusion, reinforcements are requested and a Black Ops squad arrives in Arland to assist. They will liquidate everyone who gets in their way!)
- Infected included again, thanks to bacon

New locations created by me:
- Federal Security Force Signal Hill Base (new)
- Rock hideout (new)
- Small Oil Rig (renewed)
- Tree hideouts (renewed)

Miscellaneous:
- Locked doors: open with explosives

Goal:
Stay alive!

Special thanks to:
- bacon for the zombies
- Dynamic for the AI respawner system 
- R34P3R and Nam-Nam for all the testing

Thanks to the creators of all the used mods, without them this wouldn't have been possible.

Contact:
https://discord.com/channels/105462288051380224/1180080887245832223

Have fun!
iRON79

License

Arma Public License No Derivatives (APL-ND)

Rating
89%
Version
2.0.4
Game Version
1.2.0.124
Version size
255.23 MB
Downloads
7,286
Created
24.11.2023
Last Modified
04.11.2024
ID
5EF07E2DF91EE2D3

Dependencies